Illusion of Gaia (NA) Illusion of Time (EU) |
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North American cover art
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Developer(s) | Quintet |
Publisher(s) | |
Director(s) | Masaya Hashimoto |
Producer(s) | Yasuyuki Sone |
Designer(s) | Tomoyoshi Miyazaki |
Artist(s) | Moto Hagio |
Writer(s) | Mariko Ōhara |
Composer(s) | Yasuhiro Kawasaki |
Series | Soul Blazer |
Platform(s) | Super NES |
Release date(s) | |
Genre(s) | Action RPG |
Mode(s) | Single-player |
Review scores | |
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Publication | Score |
GamePro | 4.5 / 5 |
Nintendo Life | |
Nintendo Power | 3.9 / 5 |
Nintendojo | 9.5 / 10 |
RPGamer | 4 / 5 |
Awards | |
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Publication | Award |
GameFan Megawards | Action/RPG Game of the Year |
Nintendo Power | 186th Best Game |
Illusion of Gaia (Japanese: ガイア幻想紀 Hepburn: Gaia Gensōki?, lit. "The Gaia Fantasy Chronicles"), known in Europe and Australia as Illusion of Time, is an action role-playing game that was released for the Super Nintendo Entertainment System, in Japan on November 27, 1993, and in North America on September 1, 1994. Developed by Quintet, Enix published the game in Japan, and Nintendo published it worldwide.
Illusion of Gaia was scored by Yasuhiro Kawasaki. Moto Hagio, the influential manga artist, is credited with the character designs. Novelist Mariko Ōhara worked on the story.
While Illusion of Gaia has a large cast of characters, Will, Freedan and Shadow are the only playable characters in the game. They each have unique abilities, and certain areas are impassable without a specific character. The characters gain techniques as part of the story. Will's techniques are all based on reaching new areas with incidental combat applications, while Freedan's techniques are more combat-oriented. Shadow arrives late in the game, but being such a powerful character, he causes Freedan to be nearly obsolete.
Combat is relatively simple. Characters share the same health and defense scores, but have different levels of strength. Freedan, for example, does noticeably more damage, and has a longer reach than Will. In turn, Shadow does more damage than Freedan. Attacks are almost exclusively melee, using Will's flute, Freedan's sword or Shadow's pseudopod. Enemies' health bars appear upon attacking, displaying as a series of red spheres that represent hit points. Bosses cannot be revisited, and enemies do not reappear unless Will loses all his lives or completely exits an area and then returns.