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Icewind Dale II

Icewind Dale II
Icewind dale II box shot 211.jpg
Developer(s) Black Isle Studios
Publisher(s) Interplay Entertainment
Distributor(s) Wizards of the Coast
Producer(s) Darren Monahan
Designer(s) J.E. Sawyer
Chris Avellone
Programmer(s) Bernie Weir
Artist(s) Tim Donley
Pete Meihuizen
Composer(s) Inon Zur
Series Icewind Dale
Engine Infinity Engine
Platform(s) Microsoft Windows
Release August 27, 2002
Genre(s) Role-playing video game
Mode(s) Single-player, multiplayer
Aggregate scores
Aggregator Score
GameRankings 81.79
Metacritic 83/100
Review scores
Publication Score
CGW 4.5/5 stars
G4 4/5 stars
Game Informer 9.5/10
GameSpot 8.3/10
IGN 9/10
PC Format 65%
PC Gamer (US) 87%
PC Zone 8.3/10
Computer Games Magazine 4.0/5 stars

Icewind Dale II is a role-playing video game developed by Black Isle Studios and published by Interplay Entertainment, released on August 27, 2002. Like its 2000 predecessor Icewind Dale, the game is set in the Forgotten Realms fantasy setting in the Icewind Dale region. The player assumes control of a group of mercenaries in a war between the Ten Towns of Icewind Dale and a coalition of persecuted races and religions.

The game is designed as an action-oriented alternative to other Infinity Engine games, with less emphasis on exploration and story. It uses a real-time adaptation of the Dungeons & Dragons (D&D) Third Edition ruleset. The Infinity Engine was extensively modified to comply with the Third Edition, but the team was forced to remove certain rules because of the engine's outdated nature. It was the final game to be developed using the Infinity Engine.

The game was well received by critics, who praised its combat, pacing, and use of the Third Edition rules. However, some reviewers felt that the graphics and engine had become outdated, and could not compete with its contemporaries.

Icewind Dale II is a real-time adaptation of the D&D Third Edition ruleset. The game is viewed from an isometric perspective, and a head-up display (HUD) occupies the bottom of the screen. Accessible from the HUD are an automap and a journal that records quests and important events. The player uses a point-and-click interface to interact with the game; for example, clicking on the ground moves the selected player character, and clicking on a passive non-player character (NPC) will initiate dialogue. When conversations occur, the game presents multiple dialogue options. The game world is separated into area maps—obscured by fog of war—that are revealed as the area is explored. A multiplayer mode is available for up to six players over a local area network or the Internet. The "Heart of Fury" mode is also available, which increases the game's difficulty and contains more powerful items. The game features over seven hundred items; the designers included a system that randomizes the items the player obtains from enemies.


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