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IW engine

IW engine
MW2 screen 1.PNG
The lighting, shadow, and texture streaming of the engine can be seen in this screenshot, taken from the multiplayer mode of Call of Duty: Modern Warfare 2.
Developer(s) Infinity Ward
Treyarch
Sledgehammer Games
Stable release
IW 7.0 Next Gen
Platform Microsoft Windows, OS X, PlayStation 4, PlayStation 3, Xbox One, Xbox 360, Wii U, Wii
Type Game engine
License Proprietary

The IW engine is a game engine developed by Infinity Ward, Treyarch, and Sledgehammer Games for the Call of Duty series. The engine was originally based on id Tech 3 as its core, since the engine itself is proprietary with inclusion of GtkRadiant by id Software. It has been used by Infinity Ward, Treyarch, Raven Software, and Sledgehammer Games.

The engine has been distinct from the id Tech 3 engine on which it is based since Call of Duty 2 in 2005. The engine's name was not publicized until IGN was told at the E3 2009 by the studio that Call of Duty: Modern Warfare 2 would run on the "IW 4.0 engine". Development of the engine and the Call of Duty games has resulted in inclusion of advanced graphical features while maintaining an average of 60 frames per second on the consoles and PC.

Call of Duty 4: Modern Warfare was released using version 3.0 of the engine. This game included features such as bullet penetration, improved AI, lighting engine upgrades, particle system enhancements and many more improvements. Treyarch began using an enhanced version of the IW 3.0 engine for Call of Duty: World at War. Improvements were made to the physics model and dismemberment was added. Environments also featured more destructibility and could be set alight using the flamethrower. The flamethrower featured propagating fire and it was able to burn skin and clothes realistically. Treyarch modified the engine for their James Bond title, 007: Quantum of Solace.


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