The House of the Dead: Overkill | |
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Developer(s) |
Headstrong Games Modern Dream (Typing of the Dead) |
Publisher(s) | Sega |
Director(s) | Steve Pritchard Tancred Dyke-Wells |
Producer(s) | Bradley Crooks Neil McEwan |
Designer(s) | Alastair Halsby |
Programmer(s) | Ian Crowther |
Artist(s) | Mark Slater Casey Fulton |
Writer(s) | Jonathan Burroughs |
Composer(s) | John Sanderson Nadeem Daya |
Series | The House of the Dead |
Platform(s) | Wii, PlayStation 3, Microsoft Windows, iOS, Android |
Release date(s) |
Wii
PlayStation 3 (Extended Cut) iOS, Android (The Lost Reels)
(Typing of the Dead: Overkill)
|
Genre(s) | Rail shooter |
Mode(s) | Single-player, multiplayer |
Aggregate score | |
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Aggregator | Score |
Metacritic | 79/100 |
Review scores | |
Publication | Score |
Edge | 8/10 |
Eurogamer | 8/10 |
Famitsu | 24/40 |
GamePro | 3.5/5 |
GameSpot | 8/10 |
GamesRadar | 8/10 |
IGN | 8.3/10 |
The House of the Dead: Overkill (ザ・ハウス・オブ・ザ・デッド オーバーキル Za Hausu obu za Deddo Ōbākiru?) is a first-person rail shooter gun game developed by Headstrong Games and published by Sega in 2009. It is the fifth game entry in the The House of the Dead series, a prequel to the original House of the Dead chronologically and the first in the series to be released exclusively on a home console. An Extended Cut edition for PlayStation 3, compatible with the PlayStation Move accessory, was released in 2011. A mobile version, The Lost Reels was released on iOS and Android devices in 2013.
An alternate version, The Typing of The Dead: Overkill, was released for Microsoft Windows in 2013, replacing the game's shooting gameplay with keyboard typing mechanics from 1999's The Typing of the Dead. It includes the original shooting mechanics as an option.
Like previous games in the House of the Dead series, Overkill is a rail shooter, with pre-determined character movement, with the shooting element under player control by pointing the Wii Remote at the screen, moving the aiming reticle. The player can point the reticle near the edge of the screen to move the camera angle slightly in that direction, allowing a further field of view known as "Danger Cam". The story mode can be played solo or with another human player, with one weapon or dual-wielding controls.