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House of the Dead: Overkill

The House of the Dead: Overkill
The House of the Dead Overkill USA.jpg
Developer(s) Headstrong Games
Modern Dream (Typing of the Dead)
Publisher(s) Sega
Director(s) Steve Pritchard
Tancred Dyke-Wells
Producer(s) Bradley Crooks
Neil McEwan
Designer(s) Alastair Halsby
Programmer(s) Ian Crowther
Artist(s) Mark Slater
Casey Fulton
Writer(s) Jonathan Burroughs
Composer(s) John Sanderson
Nadeem Daya
Series The House of the Dead
Platform(s) Wii, PlayStation 3, Microsoft Windows, iOS, Android
Release date(s) Wii
  • NA: February 10, 2009
  • EU: February 13, 2009
  • AU: February 19, 2009
  • JP: September 17, 2009
PlayStation 3
(Extended Cut)
  • NA: October 25, 2011
  • EU: October 28, 2011
  • AU: October 27, 2011
  • JP: February 23, 2012
iOS, Android
(The Lost Reels)
  • WW: April 25, 2013
Microsoft Windows
(Typing of the Dead: Overkill)
  • WW: October 29, 2013
Genre(s) Rail shooter
Mode(s) Single-player, multiplayer
Aggregate score
Aggregator Score
Metacritic 79/100
Review scores
Publication Score
Edge 8/10
Eurogamer 8/10
Famitsu 24/40
GamePro 3.5/5
GameSpot 8/10
GamesRadar 8/10
IGN 8.3/10

The House of the Dead: Overkill (ザ・ハウス・オブ・ザ・デッド オーバーキル Za Hausu obu za Deddo Ōbākiru?) is a first-person rail shooter gun game developed by Headstrong Games and published by Sega in 2009. It is the fifth game entry in the The House of the Dead series, a prequel to the original House of the Dead chronologically and the first in the series to be released exclusively on a home console. An Extended Cut edition for PlayStation 3, compatible with the PlayStation Move accessory, was released in 2011. A mobile version, The Lost Reels was released on iOS and Android devices in 2013.

An alternate version, The Typing of The Dead: Overkill, was released for Microsoft Windows in 2013, replacing the game's shooting gameplay with keyboard typing mechanics from 1999's The Typing of the Dead. It includes the original shooting mechanics as an option.

Like previous games in the House of the Dead series, Overkill is a rail shooter, with pre-determined character movement, with the shooting element under player control by pointing the Wii Remote at the screen, moving the aiming reticle. The player can point the reticle near the edge of the screen to move the camera angle slightly in that direction, allowing a further field of view known as "Danger Cam". The story mode can be played solo or with another human player, with one weapon or dual-wielding controls.


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