Hostile Waters: Antaeus Rising | |
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Developer(s) | Rage Games Limited |
Publisher(s) | Interplay Entertainment |
Distributor(s) |
Kiss Ltd. Blue Moon Red Owl (GOG.com) |
Director(s) | David Percival |
Programmer(s) | Tim Austin |
Artist(s) | John Court |
Writer(s) | Warren Ellis |
Composer(s) | John O’Dowd |
Platform(s) | Microsoft Windows |
Release date(s) | 23 March 2001 (EU) 13 June 2001 (NA) |
Genre(s) | Strategy game |
Mode(s) | Single player |
Hostile Waters, released as Hostile Waters: Antaeus Rising in America, is a hybrid vehicle and strategy game released on the PC in 2001 by the British company Rage Games Limited. It was inspired by an earlier game known as Carrier Command (Realtime Games, 1988).
Hostile Waters takes place in a utopian future where war has been abolished. In the year 2012, a revolution takes place between the corrupt and power-hungry politicians, leaders and businessmen (described as the "Old Guard") and the people. The Old Guard were defeated, with only a few of their leaders escaping. By 2032, the world has been rebuilt as a utopia, with the help of nano-technological assemblers, which are used in "creation engines" used to create matter from energy and waste, for free. The newly united world is governed from a capital city known as Central.
Missile attacks are suddenly launched against major cities all over the world from unknown locations. The location is eventually discovered to be an island chain in the South Pacific. A response to the missile attacks was a special-ops team sent in to investigate the area for preliminary investigations. The Ministry of Intelligence (MinIntel) loses contact with it shortly thereafter. The global government authorises a reactivation of the Antaeus program, a series of warships able to create any weapon of their choosing using their on-board nano-technological creation engine. Two of these were left on the seabed in the case of an emergency, capable of being re-activated and refloating itself. On board are a series of "soulcatcher" chips, a classified 1990s military program researched into for the storage of human brain functions on a silicon chip. The soulcatcher technology was used to store the minds of every crew member ever assigned to an Antaeus vessel.
It is soon discovered that one of the cruisers does not respond to the awakening signal. The other cruiser, however, is refloated and re-activated, with heavy damage to vital ship components. A course is plotted for a nearby, disused wet-dock.
As the Antaeus progresses from the wet-dock, unusual biological life-forms are discovered amongst the enemy bases on the islands. The identity of the aggressor firing the missiles is confirmed as the leftovers of the old, pre-Central forces, known as the Cabal. Outnumbering Central's army a thousand to one, they are fighting with thousands of troops and weapons that they hid away when it was apparent that the war was lost. The Antaeus is deployed into the chicane to stop the Cabal's operations there. It's later discovered that along with their superior numbers, they have also biologically engineered a species of organic machines, designed in the popular likeness of extraterrestrials, which they intend to use to create the fear of an alien invasion, to facilitate their taking over the world and the removal of the public use of creation engines.