Carrier Command | |
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ZX Spectrum cover art
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Developer(s) | Realtime Games |
Publisher(s) | Rainbird |
Platform(s) | Amiga, Atari ST, MS-DOS, Amstrad CPC, ZX Spectrum, Commodore 64, Apple Macintosh |
Release date(s) | 1988 |
Genre(s) | Vehicle simulation game |
Mode(s) | Single-player |
Review scores | |
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Publication | Score |
Your Sinclair | ZX: 94% |
ACE | PC: 965/1000 ZX: 923/1000 |
Amiga Power | Amiga: 78% |
Computer Gaming World | PC/Mac: |
Atari ST: 78% | |
The Games Machine | Atari ST: 98% Amiga: 97% C64: 66% |
Zzap!64 | Amiga: 92% C64: 64% |
Carrier Command is a landmark 1980s computer game available on Amiga, Atari ST, PC, ZX Spectrum, Apple Macintosh, Commodore 64 and Amstrad CPC computers.
Described by The Games Machine as a "seminal game destined to change the state of gaming", Carrier Command won accolades from across the industry.
Carrier Command is a cross between a vehicle simulation game and a real-time strategy game where players control a robotic aircraft carrier. The carrier is not based on any real-life aircraft carrier but was designed specifically for the game.
The game is set in the near future, where a team of scientists have developed two robotic aircraft carriers to colonise an archipelago of sixty four islands. Unfortunately, the more advanced carrier falls into the hands of a terrorist organization, and they plan to conquer the archipelago for their own evil ends. It is the player's job to use the less advanced carrier to colonise the islands and destroy the enemy carrier.
Across all but one format, Carrier Command uses filled-in vector graphics to create a three-dimensional view of the game world. The game does not use texture mapping but uses a simple raster pattern to shade objects. The carrier and the vehicles it carries have full 360-degree freedom of rotation. The Commodore 64 version is the exception and reproduces the same gameplay from a top down 2D viewpoint.