Hexen: Beyond Heretic | |
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PC box art
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Developer(s) | Raven Software |
Publisher(s) | id Software |
Distributor(s) | GT Interactive Software |
Director(s) | Brian Raffel |
Producer(s) | John Romero |
Designer(s) | Brian Raffel, Eric C. Biessman |
Composer(s) | Kevin Schilder |
Engine | Doom engine |
Platform(s) | MS-DOS, Classic Mac OS, PlayStation, Sega Saturn, Nintendo 64 |
Release |
MS-DOS Deathkings of the Dark Citadel
Nintendo 64 |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Hexen: Beyond Heretic is a dark fantasy first-person shooter video game developed by Raven Software and published by id Software through GT Interactive Software on October 30, 1995. It is the sequel to 1994's Heretic, and the second game in Raven Software's "Serpent Riders" series. The title comes from the German noun , which means "witches", and/or the verb , which means "to cast a spell". Game producer John Romero stated that a third game in this series which was never released was to be called Hecatomb.
Following the tale of D'Sparil's defeat in Heretic, Hexen takes place in another realm, Cronos, which is besieged by the second of the three Serpent Riders, Korax. Three heroes set out to destroy Korax. The player assumes the role of one such hero. Throughout the course of his quest, he travels through elemental dungeons, a wilderness region, a mountainside seminary, a large castle, and finally a necropolis.
A new series feature introduced in Hexen is the choice of three character class. Players may choose to play as a fighter (Baratus), a cleric (Parias), or a mage (Daedolon). Each character has unique weapons and physical characteristics, lending an additional degree of variety and replay value to the game. The Fighter relies mainly on close quarter physical attacks with weapons both mundane and magical in nature, and is tougher and faster than the other characters. The Mage uses an assortment of long-range spells, whose reach is counterbalanced by the fact that he is the most fragile and slowest moving of the classes. The Cleric arms himself with a combination of both melee and ranged capabilities, being a middle ground of sorts between the other two classes. Additionally, certain items, such as the flechette (poison gas bomb), behave differently when collected and used by each of the classes, functioning in a manner better suiting their varying approach to combat, further differentiating the three characters.