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Hellboy: The Science of Evil

Hellboy: The Science of Evil
Hellboy Science of Evil.jpg
Developer(s) Krome Studios (PlayStation 3, Xbox 360)
Big Ant Studios (PSP)
Publisher(s) Konami
Director(s) Steven Stamatiadis
Designer(s) Graham Rigby
Jess Sterzl
Writer(s) Guillermo del Toro
Mike Mignola
Platform(s) PlayStation 3
PlayStation Portable
Xbox 360
Release date(s)
  • NA: June 24, 2008
  • EU: August 15, 2008
  • AU: August 22, 2008
  • KO: September 25, 2008 (PS3)
  • AS: 2008 (PS3)
Genre(s) Action
Mode(s) Single-player, multiplayer
Review scores
Publication Score
PS3 PSP Xbox 360
Eurogamer N/A N/A 5/10
Game Informer 7/10 N/A 7/10
GamePro 4/5 stars N/A 4/5 stars
Game Revolution C N/A N/A
GameSpot 3.5/10 N/A 3.5/10
GameSpy N/A N/A 2/5 stars
GameTrailers 5.4/10 N/A N/A
IGN 3.5/10 3/10 3.5/10
OXM (US) N/A N/A 4/10
PSM 2/5 stars N/A N/A
Variety N/A N/A (unfavorable)
Aggregate score
Metacritic 47/100 42/100 44/100

Hellboy: The Science of Evil is a video game adapted from the 2004 Hellboy film by Guillermo del Toro, based on the comic book character of the same name. It was released for the PlayStation 3, Xbox 360 and PlayStation Portable on June 24, 2008 in North America, followed by an August 15 release in Europe and August 22 release in Australia.

All versions follow the same story line, however the PSP version of the game differs from the Xbox 360 and PS3 versions. There are 4 playable characters: Hellboy, Abe Sapien, Liz Sherman and Lobster Johnson (voiced by Bruce Campbell). Herman von Klempt (voiced by Jürgen Prochnow), the Nazi head-in-a-jar, who, unusually, is supplied with a full body in the video game, is the game's main villain, along with several of his 'kriegaffen'. The game has online and offline multiplayer co-op for up to 2 players.

The game was created under the creative direction of both the comic book's creator, Mike Mignola, and the film's director, Guillermo del Toro. Ron Perlman, Selma Blair and Doug Jones reprise their roles from the film as Hellboy, Liz Sherman and Abe Sapien respectively, providing full voice-overs.

Players control Hellboy in a third-person perspective as they progress through a series of levels broken up into six chapters. Levels consist of separate stages and routes occupied by multiple groups of enemies that differ between chapters. In most cases, all enemies in the current area must be defeated in order to move to the next phase of the chapter, with ghostly barriers of smoke blocking paths while foes remain present. To combat opponents, Hellboy uses his stone "right hand of doom" for most hand-to-hand combat situations, with heavy and quick attacks that can be mixed together for varied combinations. Foes can eventually be stunned, as indicated with a grey flash. Hellboy also performs other attacks, such as slams and head butts, along with cinematic finishing moves when his opponent is near death. These finishing moves are necessary in the boss fights. As Hellboy defeats his enemies, he receives energy that's stored in his health meter. This energy is used to execute certain grapple moves and to activate "Hellmode", where Hellboy’s right hand of doom becomes engulfed in flames causing further damage in combat.


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