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Hearts of Iron II

Hearts of Iron II
Hearts of Iron 2 cover.jpg
Developer(s) Paradox Development Studio
Publisher(s) Paradox Interactive
Distributor(s) Steam, GamersGate
Engine Europa Engine
Platform(s) Microsoft Windows, Mac OS X
Release January 4, 2005. Present version 1.3b (Apr, 2006)
Genre(s) Grand strategy
Mode(s) Single player, multiplayer
Aggregate score
Aggregator Score
Metacritic 83/100
Review scores
Publication Score
IGN 8.7/10
GameSpot 8.3/10

Hearts of Iron II is a grand strategy computer war game for the PC based upon its predecessor, Hearts of Iron, which was developed by Paradox Development Studio and published by Paradox Interactive.

It takes place in the period from 1 January 1936 through 30 December 1947 (1964 with the expansion), and allows the player to assume control of any one of over 175 nations of the time and guide its development through the years before, during and after the Second World War. It was developed by Paradox Interactive and released 4 January 2005. The lead game programmer was Johan Andersson.

A sequel, Hearts of Iron III, was released in August 2009.

Arsenal of Democracy, a grand strategy wargame based on Hearts of Iron II, was released in February 2010.Iron Cross, a Hearts of Iron II expansion, was released on October 7, 2010, and Darkest Hour, a stand-alone strategy game based on Hearts of Iron II, was released on April 5, 2011.

Hearts of Iron II is a grand strategy game. The player can build land divisions, aircraft squadrons, and naval ships/fleets, and combine these into corps and armies. The player also has the ability to control the appointment of commanders of forces under their nation's flag or that of controlled nations as well as to control the appointment of individual government ministers and military commanders in key General Staff positions. The player also has a broader ability to control the heads of state and government; however, this option is only available to democracies and only then through elections, in which the player chooses the winner. Technological research is controlled by the player. All this is on a global scale, with the player simultaneously dealing and interacting with nations across the world. The game can be paused at any point.


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