Gyruss | |
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European arcade flyer of Gyruss.
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Developer(s) | Konami |
Publisher(s) |
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Designer(s) | Yoshiki Okamoto |
Programmer(s) | Toshio Arima |
Artist(s) | Hideki Ooyama |
Composer(s) | Masahiro Inoue |
Platform(s) | |
Release | |
Genre(s) | Fixed shooter |
Mode(s) | Up to 2 players, alternating turns |
Cabinet | Upright or cocktail |
Arcade system |
CPU 2x Zilog Z80, Motorola 6809, Intel 8039 Sound 5x AY-3-8910, DAC |
Sound | Two channels amplified stereo |
Display | Raster, 224 x 256 resolution |
Gyruss (ジャイラス Jairasu?) is a fixed shooter arcade game designed by Yoshiki Okamoto and released by Konami in 1983.Gyruss was initially licensed to Centuri in the United States for dedicated machines, before Konami released their own self-distributed conversion kits for the game. Parker Brothers released contemporary ports for the Atari 2600, Atari 5200, Atari 8-bit family, ColecoVision, and Commodore 64. An enhanced version for the Family Computer Disk System was released in 1988, which was released to the North American Nintendo Entertainment System in early 1989.
The gameplay is similar to that of Galaga but presented in a forced 3D perspective, with the player's ship facing into the screen and able to move around the perimeter of an implicit circle. Stars come into view at the centre of the screen and fly outward, giving the impression of the player's ship moving through space.
Gyruss is the second and last game Yoshiki Okamoto designed for Konami, after Time Pilot. Due to pay disputes, he was fired after the release of this game, and soon joined Capcom, where he would write 1942 and produce Street Fighter II.