*** Welcome to piglix ***

Gun Buster (arcade game)

Gun Buster
Developer(s) Taito
Publisher(s)
  • JP: Taito
  • NA: Taito America
Designer(s) T. Matsumoto
Ryuji Tominaga
Programmer(s) Shinji Soyano
Hikaru Taniguchi
Takashi Ishii
Artist(s) Ryuji Tominaga
Tsutomu Sekimoto
Hisakazu Katoh
Composer(s) Kazuyuki Ohnui
Yasuko Yamada
Platform(s) Arcade
Release
Genre(s) First-person shooter
Mode(s) Single player, multiplayer (2-4 players)
Cabinet Upright
Arcade system Taito SZ System
CPU Main: 68EC020 @ 16 MHz,
Sound: 68000 @ 16 MHz
Sound ES5505 @ 15.23805 MHz,
ES5510
Display Dual-monitor,
640×240 resolution (320×240 per screen),
60 Hz refresh rate,
8192 colors on screen,
65,536 color palette (32,768 per screen)

Gun Buster (ガン バスター?), also known as Gunbuster (ガンバスター?) and released in North America as Operation Gunbuster, is a first-person shooter video game developed by Taito and released for arcades in 1992. In contrast to on-rail light gun shooters at the time, this was one of the first arcade games to feature free-roaming FPS gameplay, the same year Wolfenstein 3D was released on personal computers.

Gun Buster's control scheme consists of a joystick for movement and strafing and a light gun for aiming and turning. The player can also carry multiple weapons, each with different recharge rates and movement speeds, and the game's maps include walls, glasses and columns that can be used for dodging and shootouts. It also features multiplayer deathmatch modes for up to four players, between two teams, on a dual-monitor arcade cabinet.


...
Wikipedia

...