Guild Wars Factions | |
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Developer(s) | ArenaNet |
Publisher(s) | NCSOFT |
Series | Guild Wars |
Platform(s) | Windows |
Release | April 28, 2006 (Retail)
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Genre(s) |
Action RPG CORPG |
Mode(s) | Multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 85.45% |
Metacritic | 84/100 |
Review scores | |
Publication | Score |
GameSpot | 8.5/10 |
GameSpy | |
IGN | 8.5/10 |
Guild Wars Factions is an action RPG released in 2006 by ArenaNet, the second in the Guild Wars series. Factions introduces the continent of Cantha where two warring factions, the Luxons and the Kurzicks, are locked in a global persistent war. Players are able to join in this conflict, assisting their chosen faction in claiming towns on the game map.
Factions has a new PvE campaign, two new professions in addition to the original six, new skills and armor for existing professions, new gameplay modes for both PvE and PvP, and gameplay modifications in response to criticism of the earlier Prophecies campaign. Factions can be bought as a stand-alone game or can be added to an existing Prophecies account to produce a merged account with several benefits. Most of the PvP content from Prophecies is available to Factions-only accounts.
Factions uses the same game mechanisms as the original Guild Wars, as all the games in the series share a common base. However, Factions contains several features unavailable in other campaigns.
Like all Guild Wars campaigns, Factions contains the core character classes introduced in Prophecies; it also adds two new classes to the game:
Dervishes and Paragons can get to Cantha via Kamadan, the port city of Istan, but they cannot be created in Cantha.
Cooperative missions in Factions are different from their equivalent in Prophecies. In Prophecies players complete a main mission and an optional bonus mission. Cooperative missions are easy to avoid in Prophecies as most areas are accessible without completing missions. Factions makes all missions compulsory for accessing new areas and completing the game. The bonus mission has been removed and replaced with a three-tiered reward system. Some missions' tiers are based on the time taken to complete the mission, others are based on completion of extra objectives (such as keeping a certain number of NPCs alive until the end). Gold, experience and a skill point are given at each reward tier. Several new concepts for co-operative missions have been introduced, such as missions with two teams of eight and missions specifically for killing a single boss.