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Guild Wars

Guild Wars
Guild Wars logo.png
The Guild Wars logo
Genres CORPG
Developers ArenaNet
Publishers NCSOFT
Platforms Microsoft Windows, OS X
Platform of origin Microsoft Windows
First release Guild Wars
April 26, 2005
Latest release Guild Wars 2: Heart of Thorns
October 23, 2015

Guild Wars is a competitive online role-playing game series developed by ArenaNet and published by NCSOFT. Because it deviated from traditional MMORPG norms in a number of areas, like instancing all the gameplay areas, and that it focused more on player vs. player (PvP) than most online RPGs, it was marketed as competitive online role-playing game. It provides two main modes of gameplay—a cooperative role-playing component and a competitive PvP component—both of which are hosted on ArenaNet's servers. Three stand-alone episodes, one major expansion pack, and several "mini"-expansions were released in the series from April 2005 to April 2013. The games depict the history of the fictional fantasy world of Tyria; each campaign focuses on events in disjointed sections of the world at roughly the same time. A player creates an avatar to play through the cooperative storyline of a campaign, taking on the role of a hero who must save Tyria from episode-specific antagonists. Players can group with other players and non-player characters, known as henchmen and heroes, to perform missions and quests found throughout the game-world. PvP combat is consensual, team based, and limited to areas designed for such combat. Players are allowed to create characters at maximum level and with the best equipment specifically for PvP play, which is unusual for MMORPGs. ArenaNet hosts official Guild Wars tournaments where the most successful players and guilds may compete for the chance to play live at gaming conventions and win prizes up to US$100,000.

Guild Wars differs from some of the other MMORPGs in its lack of subscription fees (purchasing an episode allows a user to play it online without limit, though he or she may encounter some areas or items which cannot be obtained without purchasing other expansions) and relatively low level caps. After reaching the level cap, players differentiate their characters by which skills they equip to bring into battle; new skills can be learned by exploring and completing quests. Only eight of a player's learned skills can be equipped at any one time, the ongoing challenge being to select skills that synergize well in the next combat environment.


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