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Growlanser III

Growlanser III: The Dual Darkness
Growlanser III - The Dual Darkness Coverart.png
Developer(s) Career Soft
Publisher(s) Atlus
Series Growlanser
Platform(s) PlayStation 2
Release
  • JP: December 6, 2001
Genre(s) Tactical RPG
Mode(s) Single player

Growlanser III: The Dual Darkness (グローランサーIII Gurōransā III?) is the third installment to the popular series Growlanser created by Career Soft and published by Atlus, as well as one of the two games released in the United States in Growlanser Generations. As the back cover of the game says, it takes players back to the time and planet where the series began, a world in which the sun's power is fading and the land is dying.

On December 7, 2004, Growlanser III, along with Growlanser II: The Sense of Justice, was released under a single title in North America, titled Growlanser Generations.

Though similar in some ways to its immediate predecessor in the series, some notable changes to the gameplay were made. Four characters are now used during battles instead of eight, and the most powerful spells require cooperation between two different characters. Additionally, movement through the land now happens on an overland screen rather than on a map with pre-chosen destinations, and the player can now freely move within towns and cities.

Like in Growlanser II, a character's most notable piece of equipment is his/her Ring Weapon. Each Ring Weapon grants different stat bonuses and has three gem slots. Each gem slot has a level from 0 to 9. If the slot is level 0, no gem can be equipped there, but otherwise the slot can be equipped with a gem of the slot's level or lower. These gems can grant a variety of benefits, such as increasing the damage dealt by a character or decreasing the cost of casting spells.

Slayn Wilder
A boy with amnesia. He is found unconscious at the base of a cliff by Annette and nursed back to health. He also has the ability to see ghosts and spirits. In combat, Slayn wields a large two-handed sword. Slayn's starting stats, abilities and personality are determined by the blood type and constellation chosen by the player at the start of the game; his personality can change over the course of the game depending on the dialogue choices made by the player. Voiced by Daisuke Namikawa.


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