Growlanser II: The Sense of Justice | |
---|---|
Developer(s) | Career Soft |
Publisher(s) | Atlus |
Series | Growlanser |
Platform(s) | PlayStation 2 |
Release date(s) |
|
Genre(s) | Tactical RPG |
Mode(s) | Single player |
Growlanser II: The Sense of Justice is the second game of the Growlanser series developed by Career Soft. It is the first game of the series to be a Tactical role-playing game, and carries on notable features from the first game such as branching storyline points and multiple endings. Due to the nature of these endings dealing with pairing up different characters, the series is often likened to the Dating sim genre. As a direct sequel to the first Growlanser, nearly all of the characters seen in the first game make a returning appearance as both playable and non-playable characters.
On December 7, 2004, Growlanser II, along with Growlanser III: The Dual Darkness, was released under a single title in North America, titled Growlanser Generations.
Growlanser II begins in the middle of the first Growlanser game. The kingdoms of Rolandia and Burnstein are at war while darker powers are at work behind the scenes. While the story in the first game concentrated on the kingdom of Rolandia, Growlanser II focuses on Wein Cruz, an aspiring knight for Burnstein. After Wein and his new comrade-in-arms, Maximillian Schneider, pass their knight entrance exams, the game skips forward one year to the end of the war. Wein and Max, now good friends, discuss their plans for the future. Wein intends to become an Imperial Knight - the highest-ranking knight directly under King Elliote's command. However, Max has developed a distaste for battles and intends to try to attain a position of influence so that he can prevent wars from ever breaking out. Both friends recognize the merit behind the other's choice and part amicably.
Wein, about to begin his career as a commander, reports to his superior to receive the first recruits under his command. The two turn out to be Hans Bearnt, an enthusiastic boy Wein rescued during his practical exams; and Charlone Claudius, a serious girl whose aristocratic father disapproves of her choice to join the military. Wein silently bemoans this turn of events, but decides to make the most of it. The three begin their journey when a corrupt commander who dislikes them sends Wein's unit on a mission that was intended for at least ten soldiers.