GripShift | |
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Developer(s) | Sidhe |
Publisher(s) | Red Mile Entertainment, Platform Publishing, Ubisoft Entertainment Sony Online Entertainment (PSN) Sidhe (XBLA) |
Designer(s) | Andy Satterthwaite |
Engine | PhyreEngine |
Platform(s) | PlayStation Portable, PlayStation Network, Xbox 360 (XBLA) |
Release date(s) | |
Genre(s) | Puzzle, Platformer, Driving, Action |
Mode(s) | Single player, Multiplayer |
Review scores | |||
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Publication | Score | ||
PS3 | PSP | Xbox 360 | |
Edge | N/A | 7/10 | N/A |
EGM | N/A | 5.5/10 | N/A |
Eurogamer | N/A | 7/10 | 8/10 |
Famitsu | N/A | 27/40 | N/A |
Game Informer | N/A | 8.25/10 | N/A |
GameSpot | 6.5/10 | 6.5/10 | N/A |
GameSpy | N/A | ![]() ![]() ![]() ![]() ![]() |
N/A |
GameZone | N/A | 7.8/10 | 8/10 |
IGN | 7/10 | 7.5/10 | 7/10 |
OPM (US) | N/A | ![]() ![]() ![]() ![]() ![]() |
N/A |
OXM (US) | N/A | N/A | 5.5/10 |
The Sydney Morning Herald | N/A | ![]() ![]() ![]() ![]() ![]() |
N/A |
Aggregate score | |||
Metacritic | 67/100 | 70/100 | 72/100 |
GripShift is a hybrid title video game that was developed by Sidhe and co-published by Red Mile Entertainment, Sony Online Entertainment and Ubisoft Entertainment for the PlayStation Portable handheld in 2005. The game was later released for download on PlayStation 3 via the PlayStation Store (it is no longer available for purchase since 2014), and for the Xbox 360 via Xbox Live Arcade. GripShift is a cross between a platform/puzzle game like Super Monkey Ball and a driving game like Stunt Car Racer.
GripShift is a racing video game. The PSP version features official downloadable tracks at the official website. The "Turbo Expansion Pack" downloadable content was released on February 13, 2008 exclusively for the Xbox 360 version. The content adds new single-player and multiplayer modes, eight Race Tracks, eight Deathmatch Arenas, and eighteen new music tracks.
The game received "average" reviews on all platforms according to the review aggregation website Metacritic. In Japan, Famitsu gave the PSP version a score of three sevens and one six for a total of 27 out of 40.
At the 2005 Australian Game Developers Conference GripShift won "Best Handheld Game", "Best Level Design" and "Best Game Design". In late 2005 IGN awarded GripShift runner-up to Lumines for the most innovative design for a handheld game in their annual Game of the Year Awards.GripShift also won "Best Handheld Game" in the 2005 Sumea awards.