Gravity Rush | |
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Cover for the North American release
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Developer(s) |
SCE Japan Studio (Project Siren) |
Publisher(s) | Sony Computer Entertainment |
Director(s) | Keiichiro Toyama |
Producer(s) | Makato Isomine |
Designer(s) | Keiichiro Toyama |
Artist(s) | Yoshiaki Yamaguchi |
Writer(s) | Naoko Sato Keiichiro Toyama |
Composer(s) | Kohei Tanaka |
Platform(s) | PlayStation Vita, PlayStation 4 |
Release |
PlayStation Vita PlayStation 4 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Review scores | ||
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Publication | Score | |
PS4 | PS Vita | |
Destructoid | 8/10 | 6.5/10 |
Edge | N/A | 8/10 |
EGM | 9/10 | 9.5/10 |
Famitsu | N/A | 38/40 |
Game Informer | N/A | 8/10 |
GameSpot | 7/10 | 6.5/10 |
GamesRadar | ||
IGN | 7.5/10 | 7.5/10 |
OPM (UK) | N/A | 9/10 |
Aggregate score | ||
Metacritic | 80/100 | 83/100 |
Gravity Rush is an action-adventure video game developed by SCE Japan Studio and Project Siren, and published by Sony Computer Entertainment for the PlayStation Vita. Directed by Keiichiro Toyama, the core mechanics of the game is the player's ability to manipulate gravity, allowing unique movements and navigation. The graphics are cel-shaded, which in Toyama's opinion stand out from the western photorealistic trend.
Development of Gravity Rush began in 2008 as a PlayStation 3 project called Gravité before being eventually transferred to PS Vita.AI and visuals were slightly simplified during the process. Director Toyama thought that Gravity Rush overall suited the Vita better, because of "its handy and accessible nature" and "the impression of a different world existing beyond the screen" the player gets by tilting the device. An enhanced version of the game, titled Gravity Rush Remastered, was released in Japan in late 2015 and in Europe and North America in early 2016 for the PlayStation 4.
The gravity-controlling mechanics can be used to fly through the air (by controlling which direction gravity comes from), walk on walls, and thrust devastating gravity kick attacks towards enemies. The player first presses the R button to make the character float, then aims somewhere by tilting the console or moving the right analog stick, and finally presses the R button again to "fall" in that direction until landing on something—be it a wall, a moving ship, the underside of a ledge, or the ground. The tilting movement works thanks to the Vita's gyroscope. Gravity Rush features role-playing elements, such as leveling up, side quests, optional villains to fight, and a large open world to explore. Throughout the game, Kat acquires new abilities, such as a gravity strike, and the power to lift and throw objects around.