Grand Theft Auto | |
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North American boxart
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Developer(s) | Digital Eclipse |
Publisher(s) | Rockstar Games |
Distributor(s) | Take-Two Interactive |
Director(s) | Michael Mika Sr. |
Producer(s) | James Stanley William S. Schmitt |
Programmer(s) | Cathryn Mataga |
Artist(s) | Boyd Burggrabe Daniel Shallock |
Writer(s) | James Stanley |
Series | Grand Theft Auto |
Platform(s) | Game Boy Advance |
Release | October 26, 2004 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 70% |
Metacritic | 68/100 |
Review scores | |
Publication | Score |
Game Informer | 7.5/10 |
GameSpot | 6.5/10 |
IGN | 8.5/10 |
Grand Theft Auto is an action-adventure video game developed by Digital Eclipse and published by Rockstar Games for the Game Boy Advance, released on October 26, 2004. The game is referred to as Grand Theft Auto Advance on its title screen; the game's cover art and all promotional material refer to it as simply Grand Theft Auto.
The game is played from a top-down perspective; this view angle was seen on the first two games in the series, Grand Theft Auto and Grand Theft Auto 2, but vehicle-based side-missions (such as "Vigilante" and "Paramedic"), the heads-up display and a large majority of the weapons, first introduced in the three-dimensional counterparts, were also included.
The game is set in Liberty City, the fictional Grand Theft Auto city that appeared most prominently in Grand Theft Auto III, in the year 2000. Indeed, the earliest announcement of this game was that it would be a port of Grand Theft Auto III, but at some point in development (it is unclear exactly when this occurred) this idea was rejected, probably due to technical limitations and the time needed to reconstruct the previous game's missions in the new two-dimensional environment.
The game was actually released as a prequel to Grand Theft Auto III, taking place one year prior to the events in Grand Theft Auto III. As it takes place in Grand Theft Auto III's Liberty City, familiar landmarks re-appear and the overall street layout is the same. However, the locations of familiar secrets such as Rampages, hidden packages and jump ramps have all been changed, so players familiar with the city's corners and alleyways in Grand Theft Auto III will have to explore them afresh in Grand Theft Auto.
The city's three islands have been noticeably changed in its conversion and elements impossible to interpret to a top-view perspective, so there are no longer any sloped surfaces, and the tunnels and train system have been removed.