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Godzilla: Unleashed

Godzilla: Unleashed
Unleashed cover art.jpg
Developer(s) Pipeworks Software
Publisher(s) Atari, Inc.
Series Godzilla
Platform(s) Wii, PlayStation 2, Nintendo DS
Release date(s) Nintendo DS
  • NA: November 20, 2007
  • AU: December 5, 2007
  • EU: February 22, 2008
PlayStation 2
  • NA: November 20, 2007
  • EU: February 22, 2008
  • AU: February 29, 2008
Wii
  • NA: December 5, 2007
  • EU: February 22, 2008
  • AU: February 29, 2008
Genre(s) Fighting
Mode(s) Single player, multiplayer
Review scores
Publication Score
DS PS2 Wii
1UP.com N/A N/A D+
Destructoid N/A 2.5/10 N/A
Eurogamer N/A N/A 2/10
Game Informer N/A N/A 4/10
GameSpot 2/10 3/10 3.5/10
GameSpy 1/5 stars N/A 2.5/5 stars
GameTrailers N/A N/A 5/10
GameZone 3/10 5/10 4/10
IGN 3/10 4.9/10 4.9/10
Nintendo Power 3/10 N/A 5.5/10
Aggregate score
Metacritic 28/100 38/100 44/100

Godzilla: Unleashed is a 3D fighting video game based on the Godzilla film franchise for the Wii and PlayStation 2, developed by Pipeworks Software and published by Atari, Inc.. The PS2 and Nintendo DS versions were released on November 20 (the latter as Godzilla Unleashed: Double Smash) and the Wii version on December 5, 2007, in North America, and all versions on February 22, 2008, in Europe.

The game is set during a series of unnatural disasters across Earth due to unexplained appearances of large crystals, where the Vortaak alien race are invading once again. The game features over 20 Kaiju and Mechas from all three Godzilla eras; as well as two newly created Toho approved creations; Krystalak and Obsidius. It is a sequel to both Godzilla: Destroy All Monsters Melee and Godzilla: Save the Earth.

Like its predecessors, Godzilla Unleashed plays as a 3D fighting game with the option to play with two to four monsters at a time, with or without teams. While the PS2 version involves button pressing for attacks and combos, the Wii version, along with button pressing implements its motion sensing control via the Wii Remote and Nunchuk. Basics punch and kick attacks are through the A and B buttons while more powerful and aggressive strikes require swinging of the remote up, down or side to side while pressing A and/or B. Movement is done by the analog stick on the Nunchuk and by shaking it allows players to jump, where combined with shaking of the remote allows nearby opponents or objects like small buildings and boulders to be lifted and thrown by shaking the Remote or pressing the A button. Weapon/beam attacks also return but are less powerful and accurate, but also can be sustained for a longer period of time. Rage Mode from the previous games is absent but in its place is "Critical Mass" where through destruction of energy crystals found in arenas monsters temporarily glow red (similar looking to Burning Godzilla from Godzilla vs. Destoroyah) and increase in size, boosting damage and endurance, but decreasing defense.


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Wikipedia

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