Subsidiary | |
Industry | Video game industry |
Founded | October 6, 2011 |
Headquarters | Montreal, Quebec, Canada |
Products | Go series |
Number of employees
|
40 (2016) |
Parent | Square Enix Europe |
Website | square-enix-montreal |
Square Enix Montreal is a Montreal-based studio under video game developer Square Enix best known for creating the Go series of turn-based puzzle games for smartphones and tablets based on former Eidos Interactive intellectual properties. Founded in November 2011 as a traditional studio with plans to create a new Hitman series game for consoles and employ several hundred people, its mandate changed in 2013 when it became its parent company's choice studio to produce mobile games, beginning with the Hitman franchise. The company developed prototypes for two mobile Hitman games, which became the board game-inspired puzzle game Hitman Go (2014) and the shooter Hitman: Sniper (2015). The commercial success of the latter and the critical success of the former led to two additional titles in the Go series: Lara Croft Go (2015), based on the Tomb Raider series, and Deus Ex Go (2016), based on the Deus Ex series.
Video game developer Square Enix announced the opening of Square Enix Montreal in November 2011, headed by Lee Singleton, a former general manager at Square Enix London. The new studio was founded to create high-production quality (AAA) titles within Square Enix intellectual properties. Its first project was a new Hitman series game for home consoles, to be co-developed with another Square Enix subsidiary, IO Interactive of Denmark, which created the series and was at work on Hitman: Absolution (2012). Square Enix Montreal began with four staff members—Singleton and three developers from IO Interactive—but planned to grow beyond the single Hitman team to have multiple concurrent projects with up to 150 employees. Singleton planned a slow design process, with no rush to production. The studio also received support from the Quebecois government.