Hitman: Sniper | |
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Developer(s) | Square Enix Montreal |
Publisher(s) | Square Enix |
Series | Hitman |
Engine | Unity |
Platform(s) | Android, iOS |
Release date(s) | June 4, 2015 |
Genre(s) | Shooting gallery |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
Metacritic | 76/100 |
Review scores | |
Publication | Score |
Gamezebo | |
Pocket Gamer | 7/10 |
TouchArcade |
Hitman: Sniper is a 2015 mobile shooting gallery video game in the Hitman series by Square Enix Montreal. As the series' mainstay protagonist Agent 47, the player looks through a first-person sniper scope vision on their touchscreen device to assassinate several powerful figures who have assembled at a lakeside compound without alerting their associates. The player uses the environment to find creative ways to kill these targets, sometimes prompted by secondary objectives. Through mission progression, the player unlocks more powerful weapons and new weapon abilities.
The game was announced in mid-2014 as an extension of the Sniper Challenge promotional minigame from Square Enix's 2012 Hitman: Absolution. After a long Canadian soft launch, Square Enix released Hitman: Sniper for Android and iOS platforms on June 4, 2015, to generally favorable reviews. Some reviewers praised the cleverness and minimalism of its puzzle design, and others wanted more variety from its activity-dense scenarios. In free post-launch updates, Square Enix added a zombie defense game mode, new weapons, and a seasonal Halloween theme. A year after its release, Hitman: Sniper remained the studio's biggest revenue generator, and helped to fund the studio's Go series, for which it is better known.
As Agent 47, the standard hitman protagonist of the Hitman series, the player is led to assassinate several powerful figures who have assembled at three upscale, lakefront houses. The shooting gallery game is played through first-person vision of a sniper scope, such that Agent 47 is not vulnerable to counterattack but can fail the mission if the targets notice the scheme and leave the premises. The game becomes a puzzle of isolating targets such that others nearby will not be alerted and, in turn, alert others at the compound. The player experiments with alternative methods for killing the targets, such as shooting out glass and letting targets fall to their deaths rather than killing them directly. Other traps include setting off car alarms to distract guards, turning on fans to knock enemies off cliffs, and letting a target fall directly into a jacuzzi. The player pinches the device's touchscreen to zoom in with the rifle's scope and taps its reticle to fire. An on-screen "reload" button begins a quick time event in which the player swipes the screen to reload the weapon. Missions are constructed around killing one of ten important targets and a secondary objective, such as a stylized kill within a time limit, using a specific kind of trap, or landing a headshot on a moving target.