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Gloria Union

Gloria Union: Twin Fates in Blue Ocean
Gloria Union Coverart.png
Developer(s) Sting
Publisher(s) Atlus
Designer(s) Hikaru Yasui (Producer)
Hiroshi Konishi (Character Design)
Eiko Tameshige (Character Design)
Sunaho Tobe (Card Design)
Shigeki Hayashi (Composer)
Series Dept. Heaven
Platform(s) PlayStation Portable
Release
  • JP: June 23, 2011
Genre(s) Tactical role-playing game
Mode(s) Single player

Gloria Union: Twin Fates in Blue Ocean is a tactical role-playing game for the PlayStation Portable, developed by Sting Entertainment and published by Atlus. It is a spinoff to Yggdra Union, and including Yggdra Unison and Blaze Union is the fourth installment in the Union subseries to Dept. Heaven. It was unveiled in Famitsu magazine in late March 2011 and released in June.

Gloria Union does not take place in the world of Ancardia, and so its connections to the other Union games and the Dept. Heaven series itself are unknown.

Thousands of years ago, a great kingdom called Euforia flourished making use of a power source known as "Will".

Through the centuries, Euforia developed many customs based on the use of Will, but when one day they realized that their civilization would soon come to an end, they poured all their Will into crystals in order to leave a record of their culture behind. After this, Euforia sank to the bottom of the ocean.

In the present day, with the ocean now taking up over half of the world, the seas became populated with many pirates. Those pirates, hearing the legend of the crystals, began to search the ocean for clues to their whereabouts.

Among those pirates was one young boy dreaming of greatness.

Like Blaze Union before it, Gloria Union inherits the same card system, turn-based movement, and real-time union combat used in Yggdra Union; it also keeps the Ax Battler class which debuted in Blaze Union.

However, Gloria Union also introduces a number of new cards and classes, as well as new system functions.

Problems with Blaze Union's battle display (such as character statistics being hidden behind speech bubbles during Skill usage) have also been rectified, with Skill-relevant statistics now being displayed at the top of the screen during use.


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