Yggdra Unison | |
---|---|
Developer(s) | Sting |
Publisher(s) | |
Director(s) | Kenji Ikuta |
Designer(s) | Shinichi Ito |
Artist(s) | Satoko Kiyuduki Sunaho Tobe |
Composer(s) | Minako Adachi |
Series | Dept. Heaven |
Platform(s) | Cellphone Nintendo DS PSP |
Release |
Cellphone
|
Genre(s) | Real-time strategy game |
Mode(s) | Single player |
Yggdra Unison (ユグドラ・ユニゾン Yugudora Yunizon) is a real-time strategy game for the cellular phone and Nintendo DS, developed by Sting Entertainment as a "fandisc"-type spinoff to Yggdra Union. The original cellphone version was self-published and released on November 11, 2007; the DS version was published by Atlus and released on December 12, 2009. Neither installment has been released in any language other than Japanese. The game display is similar to that of Yggdra Union and Blaze Union, but all action is in real-time and units are allowed to move freely instead of on a grid. The DS version is mainly stylus-based with support functions and menu displays toggled by the R/L and directional buttons.
The object of the game is to bring the rest of the world under the player's control. There are twelve playable armies, but at the start of the game, only Yggdra and Milanor may be selected. The other ten armies must be unlocked by fulfilling two to four conditions during a playthrough; what an army's conditions are can be viewed from the selection screen, with fulfilled conditions appearing in red. Much like other Sting games, the phases of Yggdra Unison are called "turns"; "turns" are split up into three parts—preparation, combat, and treasure hunting.
During the preparation stage, the player is prompted to choose which card will be effective during the combat stage. The cards are presented face-down, and each playthrough has them in a different randomized order. Each card may only be used once per playthrough; there are exactly as many cards as there are domains, and so every card cannot be used in a single playthrough. As long as this is not the first turn, the player will also receive two Medallions at this time.
After this, a scout will appear and give a report on what is happening in the rest of the world. These reports contain information on two types of things: First, if two enemy characters have fought, then the player is told the outcome of that battle; second, if there are geographical effects, then the player is told which territories have been hit with them. The player's conquered territory will never be invaded, nor will it have geographical effects.