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Global change game


The Global Change Game is a large-scale boardgame devised in Winnipeg in December 1991 by a group of students from the University of Manitoba, including Rob Altemeyer. The game is played on "a colourful hand-painted world map the size of a basketball court". It is a simulation that involves exploring, understanding and solving some of the global issues of its time.

A large map of the world is laid out. The game involves up to 70 participants or more (depending on the size of the venue). Each participant is randomly assigned to one of the 10 regions in the world: North America, Latin America, Europe, the Commonwealth of Independent States, Africa, The Middle East, India, Southeast Asia, China and the Pacific Rim. Each player represents roughly 100 million people. Each region begins with realistic assets and problems. North America, Europe and the Pacific Rim are well off, but India and Africa are in extreme poverty. Food supply, medical facilities and employment opportunity tokens are distributed accordingly based on actual figures in reality. Likewise, military strength also mirrors that of the real world. The passing of time represents the number of years. Normally the span is around 30 to 40 years.

At the beginning of the game, the three nuclear powers are asked whether they wish to disarm their nuclear armaments. Players who do not have food, health care or employment are given one black arm band for each of those; any player who receives three will be declared dead. Regions can also declare refugees, however if no other region offers them asylum, they perish into the open ocean. When the game is in play, the facilitators will move around to determine if proposals for certain problems are feasible or not and reward or punish the groups accordingly. For example, the poor management of the environment can lead to famine, strife and pestilence. Facilitators will also announce random problems at specified intervals, ranging from ozone depletion to global warming.


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