Ghost in the Shell | |
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North American box art
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Developer(s) |
Exact Production I.G |
Publisher(s) | |
Director(s) | Kenji Sawaguchi |
Producer(s) | Tetsuji Yamamoto |
Designer(s) | Masamune Shirow |
Writer(s) | Hiroyuki Kitakubo |
Series | Ghost in the Shell |
Platform(s) | PlayStation |
Release date(s) | |
Genre(s) | Action, third-person shooter |
Mode(s) | Single-player |
Ghost in the Shell: Megatech Body |
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Soundtrack album by various artists | |
Released |
July 17, 1997
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Genre | Video game music, techno |
Length |
Megatech Body CD. 63:30 Megatech Body CD., Ltd. 124:09 |
Label | |
Producer | Takkyu Ishino |
Aggregate score | |
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Aggregator | Score |
GameRankings | 78.50% |
Review scores | |
Publication | Score |
AllGame | |
CVG | 3/5 |
Edge | 7/10 |
EGM | 7.25 |
Famitsu | 23/40 |
GameFan | 87.33 |
GamePro | 3.38/5 |
GameSpot | 7.3/10 |
IGN | 8/10 |
Next Generation | |
NowGamer | 7.3/10 |
Super GamePower | 4/5 |
Velikij Drakon | 5/5 |
Ghost in the Shell is a cyberpunk-themed third-person shooter video game developed by Exact and Production I.G for the PlayStation. A part of the larger Ghost in the Shell media franchise, it utilizes the same English voice cast as the feature film of the same name, although the two do not share a story continuity. The game was first released in July 1997, along with soundtrack albums, an artbook and a guidebook.
The game's story and art design were written and illustrated by Masamune Shirow, the author of the original manga. Ghost in the Shell's plot revolves around a recruit of Public Security Section 9 as he investigates and combats the Human Liberation Front. The player controls a Fuchikoma, a robotic fighting vehicle capable of traversing walls and ceilings.
The game received mainly positive reviews. It was praised for its graphics, animation, music and unusual wall-climbing mechanics, as well as living up to the name of the series. However, it received criticism for its tedious and repetitive gameplay and low difficulty. Fifteen years after its release, Game Informer listed Ghost in the Shell as one of the best manga and anime-based games.
The player controls a spider-shaped think tank robot, known as Fuchikoma, that is able to jump, thrust forward, strafe to the side, climb walls, and hang upside-down from ceilings. The camera auto-adjusts its position when scaling walls and ceilings for easy maneuvering, and automatically switches between first and third-person perspectives depending on the environment, although the player can stay in first-person view at will.