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Ghost in the Shell (video game)

Ghost in the Shell
Ghost in the Shell Coverart.png
North American box art
Developer(s) Exact
Production I.G
Publisher(s)
Director(s) Kenji Sawaguchi
Producer(s) Tetsuji Yamamoto
Designer(s) Masamune Shirow
Writer(s) Hiroyuki Kitakubo
Series Ghost in the Shell
Platform(s) PlayStation
Release date(s)
  • JP: July 17, 1997
  • NA: October 31, 1997
  • EU: July 1, 1998
Genre(s) Action, third-person shooter
Mode(s) Single-player
Ghost in the Shell:
Megatech Body
Soundtrack album by various artists
Released
July 17, 1997
Genre Video game music, techno
Length Megatech Body CD.
63:30
Megatech Body CD., Ltd.
124:09
Label
Producer Takkyu Ishino
Aggregate score
Aggregator Score
GameRankings 78.50%
Review scores
Publication Score
AllGame 4/5 stars
CVG 3/5
Edge 7/10
EGM 7.25
Famitsu 23/40
GameFan 87.33
GamePro 3.38/5
GameSpot 7.3/10
IGN 8/10
Next Generation 3/5 stars
NowGamer 7.3/10
Super GamePower 4/5
Velikij Drakon 5/5

Ghost in the Shell is a cyberpunk-themed third-person shooter video game developed by Exact and Production I.G for the PlayStation. A part of the larger Ghost in the Shell media franchise, it utilizes the same English voice cast as the feature film of the same name, although the two do not share a story continuity. The game was first released in July 1997, along with soundtrack albums, an artbook and a guidebook.

The game's story and art design were written and illustrated by Masamune Shirow, the author of the original manga. Ghost in the Shell's plot revolves around a recruit of Public Security Section 9 as he investigates and combats the Human Liberation Front. The player controls a Fuchikoma, a robotic fighting vehicle capable of traversing walls and ceilings.

The game received mainly positive reviews. It was praised for its graphics, animation, music and unusual wall-climbing mechanics, as well as living up to the name of the series. However, it received criticism for its tedious and repetitive gameplay and low difficulty. Fifteen years after its release, Game Informer listed Ghost in the Shell as one of the best manga and anime-based games.

The player controls a spider-shaped think tank robot, known as Fuchikoma, that is able to jump, thrust forward, strafe to the side, climb walls, and hang upside-down from ceilings. The camera auto-adjusts its position when scaling walls and ceilings for easy maneuvering, and automatically switches between first and third-person perspectives depending on the environment, although the player can stay in first-person view at will.


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