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Gex 3: Deep Cover Gecko

Gex 3: Deep Cover Gecko
Gex 3 box.jpg
Developer(s) Crystal Dynamics
Publisher(s) Eidos Interactive
Crave Entertainment (N64)
Director(s) Glen Schofield
Producer(s) Sam Player
Designer(s) Christopher Tremmel
Bruce Straley
Programmer(s) Adrian Longland
Series Gex
Platform(s) PlayStation, Nintendo 64, Game Boy Color
Release PlayStation
  • NA: March 23, 1999
  • EU: April 1999
Nintendo 64
  • NA: September 28, 1999
  • EU: July 24, 2000
Game Boy Color
  • NA: November 15, 1999
  • EU: 2000
Genre(s) Platform
Mode(s) Single-player
Review scores
Publication Score
GBC N64 PS
AllGame 2.5/5 stars 3.5/5 stars 4/5 stars
EGM 6/10 7.62/10
GameFan 72/100
Game Informer 7.5/10 7.75/10 8/10
GamePro 3.5/5 stars 4/5 stars
Game Revolution B−
GameSpot 8.1/10 5.3/10 6.7/10
IGN 6/10 5.8/10 8.1/10
Nintendo Power 7.2/10 7.5/10
Aggregate score
GameRankings 70.60%

Gex 3: Deep Cover Gecko (titled Gex: Deep Pocket Gecko on Game Boy Color) is a platform video game. It is the third and final installment of the Gex video game series. Danny John-Jules provided the voice for Gex in the UK and European release and comedian Dana Gould reprised the role for the American release, also starring the Playboy model Marliece Andrada as Agent Xtra, the only character that is featured in live-action. Unlike the first two Gex games, passwords are not used for saving (except in the Game Boy Color version). A controller pak on the Nintendo 64 or a memory card on the PlayStation were the only options for saving. The N64 version features small amounts of live action FMV sequences featuring Agent Xtra.

While watching television, Gex discovers that his partner and lover, Agent Xtra, now the head of the "TV Terrorist Defense Unit", has been reported missing. Xtra herself manages to contact Gex and inform him that Rez has returned once again and kidnapped her to lure him out. Through his secret lair, Gex returns to the Media Dimension and circumnavigates numerous television channels with help from his butler, Alfred, and in the process frees and befriends Rez's prisoners, Rex and Cuz. Together, they find Rez and challenge him to a final battle. In the aftermath, Rez is destroyed once and for all, and Gex saves Xtra. Later, as Xtra tells Gex of her time in the Media Dimension, Alfred attempts to warn Gex of a world emergency, but is ignored. The game ends with Gex and Xtra making love.

Gameplay remains similar to the previous game, Gex: Enter the Gecko, with the addition of certain vehicles, such as a tank, a camel and a snowboard, as well as a gliding ability available with certain costumes. There are also some aspects of the game that are shared only with the first installment, such as: Gex can only collect bugs in all levels (100 per level earns a remote) and secret levels, instead of the variety of items he collected in Enter the Gecko (skulls, TNT plungers, carrots, TVs, police plates, etc.). He can spit fire and ice, as well as swim. Unlike Enter the Gecko, when losing a life, Gex retains only the amount of bugs collected up to the latest checkpoint; if the level has no checkpoint, Gex has to start from zero. Since there are one hundred per level, collecting bugs can get significantly more difficult than the items in Enter the Gecko. Also, similar to the first Gex game, he can collect footprint icons throughout the game which give him more energy, though unlike the first game, Gex retains the energy (eight hits total) once he collects one hundred footprints. Gex 3 combines some aspects from the first game not seen in the second installment, with the general 3D platforming from the second game. Levels are accessed via a more expansive hub, with more areas unlocked as the player collects remotes from each of the levels. Players can unlock and control three alternate characters, Rex, Cuz and Alfred, during bonus stages, though they play the same.


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