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Gears of War: Judgement

Gears of War: Judgment
Gears of War- Judgment cover.jpg
Developer(s) Epic Games
Publisher(s) Microsoft Studios
Producer(s) Piotr Krzywonosiuk
Alan Van Slyke
Chris Wynn
Programmer(s) Grzegorz Mocarski
Artist(s) Waylon Brinck
Wyeth Johnson
Writer(s) Rob Auten
Tom Bissell
Composer(s) Steve Jablonsky
Jacob Shea
Series Gears of War
Engine Unreal Engine 3
Platform(s) Xbox 360
Release date(s)
  • NA: March 19, 2013
  • AU: March 19, 2013
  • EU: March 22, 2013
Genre(s) Third-person shooter
Mode(s) Single-player, multiplayer
Aggregate scores
Aggregator Score
GameRankings 77.53%
Metacritic 79/100
Review scores
Publication Score
CVG 8.5/10
Destructoid 9/10
Edge 8/10
Eurogamer 8/10
GameSpot 7.5/10
GamesRadar 4/5 stars
GameTrailers 8.1/10
Giant Bomb 3/5 stars
IGN 9.2/10
Joystiq 4.5/5
OXM (US) 8/10
Daily Mail 3/5 stars
Digital Trends 3.5/5 stars
Gameplanet 7/10
VentureBeat 70/100

Gears of War: Judgment is a 2013 military science fiction third-person shooter video game, developed by Epic Games with additional work by People Can Fly and published by Microsoft Studios for the Xbox 360 in North America on 19 March 2013, with subsequent regions following later that month. It is the fourth entry of the Gears of War series. It is also the last Gears of War game to be developed by Epic Games before Microsoft acquired the franchise in January 2014, and the final Gears of War game to be released on the Xbox 360.

On 4 June 2012, Microsoft officially announced the development of Gears of War: Judgment at the company's press conference during the Electronic Entertainment Expo 2012, before releasing a debut trailer and demonstrating the upcoming multiplayer features. Prior to Microsoft's announcement, video game journalists had already determined that the chronology of events in Gears of War: Judgment would pre-date that of the other releases in the franchise, and that the prequel would feature Damon Baird and Augustus Cole as protagonists.

Gears of War: Judgement received favorable reactions from critics, albeit less positive than its predecessors. Critics cited the game's multiplayer mode, visuals and action as strengths, but criticized the single-player campaign's narrative and length, as well as the game's failure to innovate the series' gameplay. By August 2013 it sold over 1 million copies.

Like its predecessors, Gears of War: Judgment is a third-person shooter, with an "over the shoulder" perspective and cover system.

The main campaign is divided into six chapters, each with several missions. Unlike the previous games in the series, which used very large, open environments, missions are self-contained portions of the overall story and returning to earlier missions' settings is never possible. Each mission is scored on several criteria including the number of kills by the player, head shots, and gibs, and up to three stars are awarded. During each mission an optional, harder setting is available mandates certain criteria such as a time limit or a restriction on usable weapons; doing so increases the score. Obtaining 40 stars unlocks the separate "Aftermath" campaign, which consists of one chapter and is a follow up to the Gears of War 3 campaign. Aftermath does not award stars or offer the harder setting seen in the Gears of War: Judgment campaign.


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