Gears of War: Judgment | |
---|---|
Developer(s) |
Epic Games
Additional work by:
|
Publisher(s) | Microsoft Studios |
Producer(s) | Piotr Krzywonosiuk Alan Van Slyke Chris Wynn |
Programmer(s) | Grzegorz Mocarski |
Artist(s) | Waylon Brinck Wyeth Johnson |
Writer(s) | Rob Auten Tom Bissell |
Composer(s) |
Steve Jablonsky Jacob Shea |
Series | Gears of War |
Engine | Unreal Engine 3 |
Platform(s) | Xbox 360 |
Release date(s) | |
Genre(s) | Third-person shooter |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 77.53% |
Metacritic | 79/100 |
Review scores | |
Publication | Score |
CVG | 8.5/10 |
Destructoid | 9/10 |
Edge | 8/10 |
Eurogamer | 8/10 |
GameSpot | 7.5/10 |
GamesRadar | |
GameTrailers | 8.1/10 |
Giant Bomb | |
IGN | 9.2/10 |
Joystiq | 4.5/5 |
OXM (US) | 8/10 |
Daily Mail | |
Digital Trends | |
Gameplanet | 7/10 |
VentureBeat | 70/100 |
Gears of War: Judgment is a 2013 military science fiction third-person shooter video game, developed by Epic Games with additional work by People Can Fly and published by Microsoft Studios for the Xbox 360 in North America on 19 March 2013, with subsequent regions following later that month. It is the fourth entry of the Gears of War series. It is also the last Gears of War game to be developed by Epic Games before Microsoft acquired the franchise in January 2014, and the final Gears of War game to be released on the Xbox 360.
On 4 June 2012, Microsoft officially announced the development of Gears of War: Judgment at the company's press conference during the Electronic Entertainment Expo 2012, before releasing a debut trailer and demonstrating the upcoming multiplayer features. Prior to Microsoft's announcement, video game journalists had already determined that the chronology of events in Gears of War: Judgment would pre-date that of the other releases in the franchise, and that the prequel would feature Damon Baird and Augustus Cole as protagonists.
Gears of War: Judgement received favorable reactions from critics, albeit less positive than its predecessors. Critics cited the game's multiplayer mode, visuals and action as strengths, but criticized the single-player campaign's narrative and length, as well as the game's failure to innovate the series' gameplay. By August 2013 it sold over 1 million copies.
Like its predecessors, Gears of War: Judgment is a third-person shooter, with an "over the shoulder" perspective and cover system.
The main campaign is divided into six chapters, each with several missions. Unlike the previous games in the series, which used very large, open environments, missions are self-contained portions of the overall story and returning to earlier missions' settings is never possible. Each mission is scored on several criteria including the number of kills by the player, head shots, and gibs, and up to three stars are awarded. During each mission an optional, harder setting is available mandates certain criteria such as a time limit or a restriction on usable weapons; doing so increases the score. Obtaining 40 stars unlocks the separate "Aftermath" campaign, which consists of one chapter and is a follow up to the Gears of War 3 campaign. Aftermath does not award stars or offer the harder setting seen in the Gears of War: Judgment campaign.