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Gears of War 3

Gears of War 3
Gears of War 3 box artwork.png
Developer(s) Epic Games
Publisher(s) Microsoft Studios
Producer(s) Tanya Jessen
Chris Mielke
Designer(s) Cliff Bleszinski
Programmer(s) Joe Graf
Artist(s) Chris Perna
Wyeth Johnson
Writer(s) Karen Traviss
Composer(s) Steve Jablonsky
Series Gears of War
Engine Unreal Engine 3
Platform(s) Xbox 360
Release date(s) September 20, 2011
Genre(s) Third-person shooter
Mode(s) Single-player, multiplayer
Aggregate scores
Aggregator Score
GameRankings 91.49%
Metacritic 91/100
Review scores
Publication Score
CVG 9/10
Destructoid 8/10
Eurogamer 8/10
Famitsu 39/40
Game Informer 9.5/10
Game Revolution 4.5/5 stars
GameSpot 9.5/10
GameZone 9/10
Giant Bomb 5/5 stars
IGN 9/10
Joystiq 5/5 stars
OXM (US) 10/10
The Guardian 5/5 stars
The Daily Telegraph 4/5 stars
PC Advisor 4.5/5 stars

Gears of War 3 is a 2011 military science fiction third-person shooter video game developed by Epic Games and published by Microsoft Studios for the Xbox 360. Originally due for release on April 8, 2011, the game was delayed and eventually released on September 20, 2011.

Gears of War 3 received more than one million pre-orders. It is the third installment of the Gears of War series. The story was written by science fiction author Karen Traviss. A sequel, titled Gears of War 4, was announced in June 2015 and was released on October 11, 2016.

Like its predecessors, Gears of War 3 is a third-person shooter that emphasizes the use of cover and squad tactics in order to survive combat situations. The player's character can carry four weapons: one pistol, one set of grenades, and two primary weapons. Firearms can be swapped with other weapons dropped by fallen foes or at stockpiles throughout the game, along with ammunition. When the player reloads a weapons ammunition, they have an opportunity for an "active reload", shown by a small cursor moving over a line with a marked section on the player's heads-up display (HUD). If the player hits a control button when the cursor is in the marked section, they will reload faster with the resulting reload being slightly more powerful than normal bullets, causing more damage to opponents. If they press the button outside this section, this temporarily jams the weapon, leaving the player vulnerable and taking longer to reload. Alternatively, the player can opt to not try for the active reload, reloading the weapon at normal speed, but with no added damage.

When in combat, the player can take some damage from enemy fire, filling a blood-colored "crimson omen" on the HUD as a measure of the player's health, unlike the traditional health bar in other shooters. By staying out of the line of fire, this will dissipate over time, but by taking too much damage, the player will become downed or killed, and must be "revived" by an ally within a short "bleed-out" period, or else the player will die, unless playing the game on Insane difficultly in which case a player will die immediately after taking too much damage without the bleed-out. The player can also be killed during the bleed-out by the use of the game's signature execution moves by the enemy. Some types of damage, such as explosives or head shots, can kill the player immediately without the bleed-out period. Similarly, the player can also cause enemies to fall into bleed-out in the same manner. The player and their allies and enemies can use nearly any structure as cover, firing blind from behind it or leaning out to take aimed shots while usually exposing their head more. Players can quickly switch between nearby covering walls or jump over lower cover to rush forward. Within Gears of War 3, some cover can be destroyed after taking some amount of damage, which can be used to a tactical advantage to draw out enemies from cover.


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