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Gatecrash

Return to Ravnica
common expansion symbol
Released October 5, 2012
Size 274 cards (15 Mythic Rare, 53 Rare, 80 Uncommon, 101 Common, 25 Basic Land)
Mechanics Overload, Detain, Unleash, Populate, Scavenge
Designers Ken Nagle (lead), Zac Hill, Alexis Janson, Mark Rosewater, Ken Troop
Developers Erik Lauer (lead), Zac Hill, Dave Humpherys, Tom LaPille, Adam Lee, Billy Moreno, Shawn Main
Development code Hook
Expansion code RTR
First set in the Return to Ravnica block
Return to Ravnica Gatecrash Dragon's Maze
Magic 2013 Gatecrash
Innistrad Block Theros Block
Gatecrash
common expansion symbol
A pointed arch of a gate
Released February 1, 2013
Size 249 cards (15 mythic rares, 53 rares, 80 uncommons, 101 commons)
Mechanics Battalion, Bloodrush, Evolve, Cipher, Extort
Designers Mark Rosewater (co-lead), Mark Gottlieb (co-lead), Joe Huber, Dave Humpherys, Ethan Fleischer, Shawn Main
Developers Dave Humpherys (lead), Zac Hill, Mark Globus, Mark Purvis, Max McCall, Gavin Verhey
Development code Line
Expansion code GTC
Second set in the Return to Ravnica block
Return to Ravnica Gatecrash Dragon's Maze
Return to Ravnica Dragon's Maze
Innistrad Block Theros Block
Dragon's Maze
common expansion symbol
The Gatecrash symbol arched over the Return to Ravnica symbol
Released May 3, 2013
Size 156 cards (11 mythic rares, 35 rares, 40 uncommons, 70 commons)
Designers Alexis Janson (co-lead), Mark Rosewater (co-lead), Erik Lauer, Aaron Forsythe, Shawn Main, Dan Emmons
Developers Zac Hill (lead), Erik Lauer, Mark Globus, Mark Gottlieb, Masami Ibamoto, Sam Stoddard
Development code Sinker
Expansion code DGM
Third set in the Return to Ravnica block
Return to Ravnica Gatecrash Dragon's Maze
Gatecrash Modern Masters
Innistrad Block Theros Block

Return to Ravnica is a Magic: The Gathering block, consisting of Return to Ravnica (October 5, 2012), Gatecrash (February 1, 2013), and Dragon's Maze (May 3, 2013). It is the second block set on the plane of Ravnica, after the Ravnica block, and again focuses on the multicolor cards and ten guilds of Ravnica. Return to Ravnica focuses on five guilds: the Izzet League, Cult of Rakdos, Golgari Swarm, Azorius Senate, and Selesnya Conclave. Gatecrash focuses on the other five guilds: the Boros Legion, House Dimir, The Orzhov Syndicate, The Gruul Clans, and The Simic Combine. All ten guilds appear in Dragon's Maze.

The story told vaguely in the cards deals with the Izzet League searching for something deep within Ravnica's bowels and the other guilds responding to their mysterious actions. This is largely due to the collapse of the Guildpact, which kept the guilds in relative peace for almost 10,000 years, mainly because of the desires of the parun (original founder) of the House Dimir, Szadek, who signed the Guildpact on the condition that the Dimir remain a secret. The storyline of Gatecrash deals with the rise of another faction that does not ally with any of the Guilds, referred to in-game as the "Gateless". The Gateless were referred to in the first set in certain cards as well. While the Gateless are rising to power, the guilds are in the process of trying to thwart each other, adding layers to the story. The Dragon's Maze set marks the culmination of the Izzet League's research into the depths of Ravnica, the eponymous Dragon's Maze (also known as the Implicit Maze), a path that treads all 10 guild gates in order to find and activate an energy source of enough power to allow the winner of the maze to subjugate and control all of the other guilds. By this point, the other guilds have gotten suspicious of something, partially by the Dimir spreading rumors, about the Izzet's true purpose for their experiments, and have begun to arm themselves for an all-out war. Niv-Mizzet, leader of the Izzet League, seeing it as the only way to avoid a complete obliteration of all the guilds by each other, proposes a challenge in which each guild selects a champion in order to navigate and conquer the maze and subsequently the other guilds. Each Champion, also called a Mazerunner, will have to traverse the maze, and they will have to deal with other guilds' attempts to halt their advance. Like in the original Ravnica block, each Mazerunner is a Legendary Creature card.


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