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Gals Panic

Gals Panic
Gals Panic galpanic icon96px.png
Developer(s) Kaneko
Publisher(s)
Series Gals Panic
Platform(s) Arcade
Release
  • WW: November 1990
Genre(s) Action
Mode(s) Up to 2 players simultaneously
Cabinet Upright
CPU Motorola 68000 (12 MHz)
Sound OKI6295 (2 MHz) (APU), mono
Display Raster, standard resolution 224x256x10-bit
Gal's Panic II
Gal's Panic II QUIZ Version
Gal's Panic II SPECIAL EDITION
Developer(s) Kaneko
Publisher(s) Kaneko
Platform(s) Arcade
Release
  • WW: December 1993
  • JP: June 1994 (SPECIAL EDITION)
Genre(s) Puzzle
Mode(s) Up to 2 players simultaneously
Cabinet Upright
CPU Motorola 68000 (16 MHz) x2
Sound OKI6295 (1.584 MHz) x2 (APU), stereo
Display Raster, standard resolution 240x320
Gals Panic 3
Developer(s) Kaneko
Publisher(s) Kaneko
Designer(s) Keisuke Matsuoka
Minoru Narukawa
Yoshiyuki Ozaki
Artist(s) Masahiro Kawakami
Platform(s) Arcade
Release
  • JP: October 1995
Genre(s) Puzzle
Mode(s) Up to 2 players simultaneously
Cabinet Upright
CPU Motorola 68000 (16 MHz)
Sound YMZ280B @ 14.3182 MHz (APU), mono
Display Raster, standard resolution 240x320
Gals Panic 4 You
Developer(s) Kaneko
Publisher(s) Kaneko
Designer(s) Masahiro Honma
Terumichi Gunji
Takamitsu Nemoto
Fusayuki Watariguchi
Hideo Osawa
Norihiro Terashi
Platform(s) Arcade
Release
  • JP: September 1996
Genre(s) Puzzle
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Arcade system Kaneko Super NOVA System
CPU Hitachi SH-2 (28.638 MHz)
Sound YMZ280B @ 16.6 MHz (APU), stereo
Display Raster, standard resolution 320x240
Gals Panic S Extra Edition
Developer(s) Kaneko
Publisher(s) Kaneko
Platform(s) Arcade
Release
  • JP: April 1997
Genre(s) Puzzle
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Arcade system Kaneko Super NOVA System
CPU Hitachi SH-2 (28.638 MHz)
Sound YMZ280B @ 16.6 MHz (APU), stereo
Display Raster, standard resolution 320x240
Gals Panic S2
Developer(s) Kaneko
Publisher(s) Kaneko
Platform(s) Arcade
Release
  • JP: February 23, 1999
Genre(s) Puzzle
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Arcade system Kaneko Super NOVA System
CPU Hitachi SH-2 (28.638 MHz)
Sound YMZ280B @ 16.6 MHz (APU), stereo
Display Raster, standard resolution 320x240
Gals Panic S3
Developer(s) Kaneko
Publisher(s) Able Corporation
Platform(s) Arcade
Release
  • JP: July 18, 2002
Genre(s) Puzzle
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Arcade system Kaneko Super NOVA System
CPU Hitachi SH-2 (28.638 MHz)
Sound YMZ280B @ 16.6 MHz (APU), stereo
Display Raster, standard resolution 320x240

The Gals Panic (ギャルズパニック, Gyaruzu Panikku) games are Japanese eroge, variants of the classic puzzle game Qix. The objective is to uncover the silhouette portion of background with a marker until at least 80% of the silhouette is uncovered. When capturing background, only the enclosed area without the stage boss is uncovered, so it is possible to capture 100% of silhouette without capturing the entire background, by limiting boss's movement to an area without silhouette.

There are a few key differences with the original game, and the series themselves can be split in two clearly distinct product lines: the older "classic" Gals Panic series, and the later "S" series, having important gameplay differences and being intended for different markets.

Gals Panic II was released on Windows 95.

Each round starts with 3 minutes time remaining, unless affected by a roulette item. If a player continues the existing round, 1 minute is added to the remaining time. During each round, random items can appear in the field, which can help or hinder the player's progress.

A round begins with the player at the edge of the background. Capturing an area can be done by moving cursor to the edge of the background or edge of an already captured area.

There are various blocks appear in each round, which can block the movement of player but not enemies, and also affects the strategies of capturing silhouettes. Blocks disappear when capturing an area with enclosed blocks.

At the top of each round is a 20-level meter, where it starts with 11. The meter gauge increases or decreases depending on how background area is captured. Usually it decreases when capturing area with silhouette, but increases when capturing area without silhouette. The meter decreases by 1 if player does not capture an area for a prolonged period. If the meter reaches 0, player loses a life; if the meter reaches 20 (full), the round is automatically cleared; if the meter reaches yellow (6 bars), the background and silhouette is replaced by an alternate picture, with different silhouette. The type of alternate background is chosen at random. When the background change occurs, it can be changed back to girl background by increasing meter level to 10. However, if the silhouette ratio reaches 80% with alternate background, that game round is restarted afterwards, without going through roulette round.

This game includes 6 stages, with 3 rounds each. Between each round there is a roulette mini-game, where player gets a random item that can help or hinder game play of next round. If a round is cleared with 100% captured silhouette, a can-can dance sequence with '100% CLEAR' title is shown.


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Wikipedia

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