Gals Panic | |
---|---|
Developer(s) | Kaneko |
Publisher(s) |
|
Series | Gals Panic |
Platform(s) | Arcade |
Release |
|
Genre(s) | Action |
Mode(s) | Up to 2 players simultaneously |
Cabinet | Upright |
CPU | Motorola 68000 (12 MHz) |
Sound | OKI6295 (2 MHz) (APU), mono |
Display | Raster, standard resolution 224x256x10-bit |
Gal's Panic II Gal's Panic II QUIZ Version Gal's Panic II SPECIAL EDITION |
|
---|---|
Developer(s) | Kaneko |
Publisher(s) | Kaneko |
Platform(s) | Arcade |
Release |
|
Genre(s) | Puzzle |
Mode(s) | Up to 2 players simultaneously |
Cabinet | Upright |
CPU | Motorola 68000 (16 MHz) x2 |
Sound | OKI6295 (1.584 MHz) x2 (APU), stereo |
Display | Raster, standard resolution 240x320 |
Gals Panic 3 | |
---|---|
Developer(s) | Kaneko |
Publisher(s) | Kaneko |
Designer(s) | Keisuke Matsuoka Minoru Narukawa Yoshiyuki Ozaki |
Artist(s) | Masahiro Kawakami |
Platform(s) | Arcade |
Release |
|
Genre(s) | Puzzle |
Mode(s) | Up to 2 players simultaneously |
Cabinet | Upright |
CPU | Motorola 68000 (16 MHz) |
Sound | YMZ280B @ 14.3182 MHz (APU), mono |
Display | Raster, standard resolution 240x320 |
Gals Panic 4 You | |
---|---|
Developer(s) | Kaneko |
Publisher(s) | Kaneko |
Designer(s) | Masahiro Honma Terumichi Gunji Takamitsu Nemoto Fusayuki Watariguchi Hideo Osawa Norihiro Terashi |
Platform(s) | Arcade |
Release |
|
Genre(s) | Puzzle |
Mode(s) | Up to 2 players simultaneously |
Cabinet | Upright |
Arcade system | Kaneko Super NOVA System |
CPU | Hitachi SH-2 (28.638 MHz) |
Sound | YMZ280B @ 16.6 MHz (APU), stereo |
Display | Raster, standard resolution 320x240 |
Gals Panic SS | |
---|---|
Developer(s) | Kaneko |
Publisher(s) |
Kaneko (PS) Mainichi Communications (SS) |
Platform(s) | Sega Saturn, PlayStation |
Release |
|
Genre(s) | Puzzle |
Mode(s) | Up to 2 players simultaneously |
Gals Panic S Extra Edition | |
---|---|
Developer(s) | Kaneko |
Publisher(s) | Kaneko |
Platform(s) | Arcade |
Release |
|
Genre(s) | Puzzle |
Mode(s) | Up to 2 players simultaneously |
Cabinet | Upright |
Arcade system | Kaneko Super NOVA System |
CPU | Hitachi SH-2 (28.638 MHz) |
Sound | YMZ280B @ 16.6 MHz (APU), stereo |
Display | Raster, standard resolution 320x240 |
Gals Panic S2 | |
---|---|
Developer(s) | Kaneko |
Publisher(s) | Kaneko |
Platform(s) | Arcade |
Release |
|
Genre(s) | Puzzle |
Mode(s) | Up to 2 players simultaneously |
Cabinet | Upright |
Arcade system | Kaneko Super NOVA System |
CPU | Hitachi SH-2 (28.638 MHz) |
Sound | YMZ280B @ 16.6 MHz (APU), stereo |
Display | Raster, standard resolution 320x240 |
Gals Panic S3 | |
---|---|
Developer(s) | Kaneko |
Publisher(s) | Able Corporation |
Platform(s) | Arcade |
Release |
|
Genre(s) | Puzzle |
Mode(s) | Up to 2 players simultaneously |
Cabinet | Upright |
Arcade system | Kaneko Super NOVA System |
CPU | Hitachi SH-2 (28.638 MHz) |
Sound | YMZ280B @ 16.6 MHz (APU), stereo |
Display | Raster, standard resolution 320x240 |
The Gals Panic (ギャルズパニック Gyaruzu Panikku) games are Japanese eroge, variants of the classic puzzle game Qix. The objective is to uncover the silhouette portion of background with a marker until at least 80% of the silhouette is uncovered. When capturing background, only the enclosed area without the stage boss is uncovered, so it is possible to capture 100% of silhouette without capturing the entire background, by limiting boss's movement to an area without silhouette.
There are a few key differences with the original game, and the series themselves can be split in two clearly distinct product lines: the older "classic" Gals Panic series, and the later "S" series, having important gameplay differences and being intended for different markets.
Gals Panic II was released on Windows 95.
Each round starts with 3 minutes time remaining, unless affected by a roulette item. If a player continues the existing round, 1 minute is added to the remaining time. During each round, random items can appear in the field, which can help or hinder the player's progress.
A round begins with the player at the edge of the background. Capturing an area can be done by moving cursor to the edge of the background or edge of an already captured area.
There are various blocks appear in each round, which can block the movement of player but not enemies, and also affects the strategies of capturing silhouettes. Blocks disappear when capturing an area with enclosed blocks.
At the top of each round is a 20-level meter, where it starts with 11. The meter gauge increases or decreases depending on how background area is captured. Usually it decreases when capturing area with silhouette, but increases when capturing area without silhouette. The meter decreases by 1 if player does not capture an area for a prolonged period. If the meter reaches 0, player loses a life; if the meter reaches 20 (full), the round is automatically cleared; if the meter reaches yellow (6 bars), the background and silhouette is replaced by an alternate picture, with different silhouette. The type of alternate background is chosen at random. When the background change occurs, it can be changed back to girl background by increasing meter level to 10. However, if the silhouette ratio reaches 80% with alternate background, that game round is restarted afterwards, without going through roulette round.
This game includes 6 stages, with 3 rounds each. Between each round there is a roulette mini-game, where player gets a random item that can help or hinder game play of next round. If a round is cleared with 100% captured silhouette, a can-can dance sequence with '100% CLEAR' title is shown.