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Galerians

Galerians
Galerians Coverart.png
Developer(s) Polygon Magic
Publisher(s) ASCII Entertainment
Distributor(s) Crave Entertainment
Director(s) Hiroshi Kobayashi
Producer(s) Jeff Barnhart
Designer(s) Hayato Shimoda
Rica Yanakawa
Shuhan Goya
Programmer(s) Satoshi Kawakami
Artist(s) Masahiko Maesawa
Writer(s) Chinfa Kang
Hiroshi Kobayashi
Ichiro Sugiyama
Composer(s) Masahiko Hagio
Platform(s) PlayStation
Release date(s)
  • JP: August 26, 1999
  • NA: March 29, 2000
  • EU: June 9, 2000
Genre(s) Survival horror
Mode(s) Single-player
Aggregate score
Aggregator Score
GameRankings 68%
Review scores
Publication Score
AllGame 4/5 stars
CVG 5/5 stars
Famitsu 30/40
Game Informer 8/10
Game Revolution C-
GameSpy 82%
IGN 7.5/10
PSM 4/5 stars

Galerians (ガレリアンズ Garerianzu?) is a 1999 survival horror video game developed by Polygon Magic, published by ASCII Entertainment and distributed by Crave Entertainment for the PlayStation. The game follows a boy named Rion who discovers he has psychic powers. He has amnesia, and in the process of learning his identity, he discovers that he is humanity's last hope for survival against the Galerians, genetically enhanced humans. The game has a sequel, Galerians: Ash on PlayStation 2.

Galerians is a survival horror game in the vein of early games in the Resident Evil series. Galerians employs the so-called "tank controls" scheme, in which pressing up causes the character to walk forward, while down causes the character to backpedal slowly - regardless of whichever direction the camera is pointing. Graphics are made up polygonal characters on pre-rendered backgrounds. The player progresses through the game by finding items and clues which, when used in the appropriate locations, allow access to new areas. The key difference to Resident Evil is that Galerians does not employ gun-based combat, but instead features the use of psychic powers, which make it difficult to fight more than one enemy at a time.

Rion has several types of psychic powers at his disposal. His offensive powers are enabled via drugs (which are known in the English version as PPECs [Psychic Power Enhancement Chemicals]). Because the number of vials of these drugs present in the game is finite, conservation is important. Rion's offensive powers have a 1-2 second charge time, making it important to find a safe interval before launching an attack. Enemies do not leave items and Rion does not gain experience for fighting them, encouraging the player to avoid combat where possible.


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