Galaga '88 | |
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Arcade flyer
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Developer(s) |
Namco Dempa |
Publisher(s) |
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Composer(s) | Hiroyuki Kawada |
Platform(s) | Arcade, PC Engine/TurboGrafx-16, Game Gear, X68000, Wii (Virtual Console) |
Release date(s) |
Arcade
PC Engine/TurboGrafx-16
X68000
PC Engine/TurboGrafx-16 Arcade
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Genre(s) | Fixed shooter |
Mode(s) | Up to 2 players, alternating turns |
Cabinet | Upright, cabaret, and cocktail |
Arcade system | Namco System 1 |
CPU | 2x Motorola M6809 @ 2.048 MHz, 1x Motorola M6809 @ 1.536 MHz, 1x Hitachi HD63701 @ 1.536 MHz |
Sound | 1x Yamaha YM2151 @ 3.57958 MHz, 1x Namco CUS30 @ 96 kHz, 1x DAC |
Display | Vertical orientation, Raster, 224 x 288 resolution |
Galaga '88 (ギャラガ'88 Gyaraga 'Eiti Eito?) is a 1987 fixed shooter arcade game by Namco. It is the third sequel for Galaxian (following Galaga, and Gaplus). It features significantly improved graphics over the previous games in the series, including detailed backgrounds, larger enemies and greater ship details. Although it was well received, fewer cabinets of this game were produced than of Galaga and Gaplus. The game runs on Namco System 1 hardware. First ported on the NEC PC Engine, it was later released on the North American TurboGrafx-16 under the name Galaga '90 and the Sega Game Gear in Japan under the name of Galaga'91 (ギャラガ'91 Gyaraga 'Nainti Wan?), and in Europe under the name of Galaga 2.
The backgrounds for Stages 15–17 (the fourth block of stages) consist of the green hexagonal space stations first seen in the 1981 Namco game Bosconian. Additionally, mines similar to those used in Bosconian are used as obliterable "obstacles" in these stages.
The game Ridge Racer Revolution features Challenging Stage #2 (Dimension 1) during its loading sequence. Shooting all 40 enemies before they fly away unlocks all of the opponent cars. Ridge Racer 64 also has Challenging Stage #2 (Dimension 1) as a secret bonus but with background music from Ridge Racer 64 itself.