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G-Darius

G-Darius
G-Darius arcade flyer.jpg
Arcade flyer
Developer(s) Taito
Publisher(s)
  • JP: CyberFront
  • JP: MediaKite
  • JP: Sourcenext
Series Darius
Platform(s) Arcade, PlayStation, PlayStation 2, Microsoft Windows, PlayStation Network
Release Arcade
  • JP: June 1997
  • NA: 1997
PlayStation
  • JP: April 9, 1998
  • NA: September 30, 1998
  • EU: 1998
  • JP: June 22, 2000 (re-release)
Microsoft Windows
  • JP: September 30, 2000 (Sourcenext)
  • JP: September 7, 2001 (CyberFront)
  • JP: April 9, 2004 (MediaKite)
PlayStation Network
  • JP: August 27, 2008
Genre(s) Shoot 'em up
Mode(s) Single-player, multiplayer
Arcade system Taito FX-1B
CPU MIPS R3000A
Sound Panasonic MN1020012A

G-Darius (Gダライアス, Jī-Daraiasu?) is a shoot'em up arcade game, released by Taito in 1997. It is the fourth arcade installment of the Darius series and the first in the entire series to feature three-dimensional polygonal graphics.

Much like previous installments in the Darius series, G-Darius is a two-dimensional horizontally scrolling shoot'em up set in a fictional future. While the game features three-dimensional polygonal graphics, the gameplay remains two-dimensional. The player controls a spaceship named the Silver Hawk and must battle enemies and avoid obstacles throughout the game's stages (referred to as zones in the game). The ship is armed with forward-firing missiles, small aerial bombs and a protective force field. These can be upgraded by power-ups, in the form of large orbs, that are dropped by specially-colored enemies when they are destroyed. When the player reaches the end of a zone, a boss appears, which must be defeated to proceed. Once the boss of a zone is destroyed, the player is given a choice of which zone to play next via a branching path.

Among the player's arsenal is the 'capture ball', which the player can launch to capture enemies. Once captured, the enemy will follow and aid the player's ship. Each enemy contains a unique enhancement; some will act as extra turrets and others will act as shields. Additionally, the player can detonate their captured enemy as a bomb. The captured enemy will continue to follow the player until either they are destroyed after taking enough damage or the player's ship is destroyed.


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