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Future Cop: LAPD

Future Cop: LAPD
Futurecop.jpg
Developer(s) EA Redwood Shores
Publisher(s) Electronic Arts
Platform(s) PlayStation
Microsoft Windows
Mac OS
PlayStation Network
Release PlayStation
  • NA: August 31, 1998
  • EU: September 1, 1998
  • JP: August 5, 1999
Windows MAC OS
  • NA: December 15, 1998
Genre(s) Third-person shooter
Mode(s) Single player, multiplayer

Future Cop: LAPD, is a third-person shooter developed by EA Redwood Shores and published by Electronic Arts and released first for the PlayStation, then Mac OS and Microsoft Windows. Future Cop was originally developed as an installment of the Strike series.

In the game, players assume the role of a pilot for the X1-Alpha, a robot designed to fight in the "Crime War" in Los Angeles in the year 2098. The X1-Alpha is a police vehicle that can transform between a fast, hovering pursuit vehicle, and a slower, full-fledged combat mecha.

There are two modes of play in the game, Crime War and Precinct Assault (both modes can be played either as single player or two player). Precinct Assault is a strategy mode that is similar to Herzog Zwei and is known for inspiring MOBA games like DotA.

Crime War is a story mode, following a day in the life of an LAPD X1-Alpha pilot. The story events range from rogue lunatics arming observatories with weapons, to a malfunctioning supercomputer. Players begin in a futuristic Griffith Park, but as they advance through the game they may unlock areas such as Venice Beach, LAX and Long Beach. Crime War also supports a second player in cooperative play. Cooperative play features the unique feature that the life bars of the two players are intertwined; if either player is destroyed, it counts as a failure for both players.


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