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Herzog Zwei

Herzog Zwei
Herzog Zwei
North American cover art
Developer(s) Technosoft
Publisher(s)
Programmer(s) Takashi Iwanaga
Composer(s) Naosuke Arai
Tomomi Ōtani
Platform(s) Sega Mega Drive/Genesis
Release date(s)
  • JP: December 15, 1989
  • NA: April 1990
  • EU: 1990
Genre(s) Real-time strategy
MOBA
Mode(s) Single player
Multiplayer (split-screen)
Review scores
Publication Score
AllGame 4/5 stars
CVG 82%
EGM 4.25 / 10
Insomnia 5/5 stars
78%
85%
80%
Sega-16 10 / 10
The Games Machine 75%

Herzog Zwei is a Sega Genesis-exclusive game by Technosoft, published in 1989 (released in North America and Europe in early 1990). It is an early real-time strategy game, predating the genre-popularizing Dune II.Herzog Zwei combines the arcade-style play of Technosoft's own Thunder Force series with a simple, easy-to-grasp level of strategy. It was also a precursor to the MOBA genre.

Herzog Zwei (German pronunciation: [ˈhɛɐ̯tsok ˈtsvai]) translates from German to "Duke Two". It is the sequel to Herzog, which was available on the Japanese MSX and PC-8801 personal computers.

In Herzog Zwei, the player directly pilots a flying, transforming mech (similar to the variable fighter depicted in Macross), a multi-role vehicle suited for utility and combat. Through the mech, the player purchases surface combat units, airlifts them across the battlefield, and issues them orders. These command activities can only be performed through the mech. Vehicles follow their assigned orders (which are fairly basic: patrol, garrison, capture base) until they either run out of fuel or are destroyed. Tactical re-deployment (mission reassignment, vehicle repair) involves a great deal of micromanagement, due to the required involvement of the mech.

Both the player's ground forces and the mech have finite fuel and ammunition. A prolonged engagement requires considerable micromanagement, as vehicles will not auto-repair, and the fragile combat-supply vehicles have a limited radius of service.


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