Herzog Zwei | |
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North American cover art
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Developer(s) | Technosoft |
Publisher(s) | |
Programmer(s) | Takashi Iwanaga |
Composer(s) | Naosuke Arai Tomomi Ōtani |
Platform(s) | Sega Mega Drive/Genesis |
Release date(s) | |
Genre(s) |
Real-time strategy MOBA |
Mode(s) |
Single player Multiplayer (split-screen) |
Review scores | |
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Publication | Score |
AllGame | |
CVG | 82% |
EGM | 4.25 / 10 |
Insomnia | |
78% | |
85% | |
80% | |
Sega-16 | 10 / 10 |
The Games Machine | 75% |
Herzog Zwei is a Sega Genesis-exclusive game by Technosoft, published in 1989 (released in North America and Europe in early 1990). It is an early real-time strategy game, predating the genre-popularizing Dune II.Herzog Zwei combines the arcade-style play of Technosoft's own Thunder Force series with a simple, easy-to-grasp level of strategy. It was also a precursor to the MOBA genre.
Herzog Zwei (German pronunciation: [ˈhɛɐ̯tsok ˈtsvai]) translates from German to "Duke Two". It is the sequel to Herzog, which was available on the Japanese MSX and PC-8801 personal computers.
In Herzog Zwei, the player directly pilots a flying, transforming mech (similar to the variable fighter depicted in Macross), a multi-role vehicle suited for utility and combat. Through the mech, the player purchases surface combat units, airlifts them across the battlefield, and issues them orders. These command activities can only be performed through the mech. Vehicles follow their assigned orders (which are fairly basic: patrol, garrison, capture base) until they either run out of fuel or are destroyed. Tactical re-deployment (mission reassignment, vehicle repair) involves a great deal of micromanagement, due to the required involvement of the mech.
Both the player's ground forces and the mech have finite fuel and ammunition. A prolonged engagement requires considerable micromanagement, as vehicles will not auto-repair, and the fragile combat-supply vehicles have a limited radius of service.