Full Spectrum Warrior | |
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North American cover art
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Developer(s) |
Pandemic Studios Mass Media Inc. (PS2) |
Publisher(s) |
THQ (Originally) Nordic Games (Current) |
Distributor(s) |
Microsoft Game Studios (Japanese Xbox version) Mediaquest (Japanese Windows version) Sega (Japanese PS2 version) |
Director(s) | William Henry Stahl |
Designer(s) | Laralyn McWilliams |
Platform(s) | Xbox Microsoft Windows PlayStation 2 PlayStation Network mobile phone |
Release |
June 1, 2004
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Genre(s) | Real-time tactics |
Mode(s) | Single-player, multiplayer |
Review scores | |||
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Publication | Score | ||
PC | PS2 | Xbox | |
Edge | N/A | N/A | 8/10 |
EGM | N/A | N/A | 7.67/10 |
Eurogamer | 8/10 | N/A | 8/10 |
Game Informer | N/A | N/A | 8.25/10 |
GamePro | N/A | N/A | |
Game Revolution | N/A | N/A | C+ |
GameSpot | 7.7/10 | 7.5/10 | 7.7/10 |
GameSpy | N/A | ||
GameZone | 8.5/10 | 8.1/10 | 9.4/10 |
IGN | 8.8/10 | 8/10 | 9.2/10 |
OPM (US) | N/A | N/A | |
OXM (US) | N/A | N/A | 8.8/10 |
PC Gamer (US) | 88% | N/A | N/A |
Entertainment Weekly | N/A | N/A | A |
The New York Times | N/A | N/A | (favorable) |
Aggregate score | |||
Metacritic | 80/100 | 74/100 | 84/100 |
Full Spectrum Warrior is a real-time tactics videogame. It was developed by the Institute for Creative Technologies in association with Pandemic Studios and published by THQ. It was released on June 1, 2004 for the Xbox, September 21, 2004 for Microsoft Windows and March 21, 2005 for the PlayStation 2. The game uses the Havok 2 physics engine, featuring realistic manipulation of objects in the game environment and ragdoll physics.
Pandemic released a sequel, Full Spectrum Warrior: Ten Hammers, on March 27 in North America and June 23, 2006 in Europe.
The game has been adapted by psychologists to assist veterans from Iraq overcome the effects of post-traumatic stress disorder.
Full Spectrum Warrior is a squad-based game in which the player issues commands to two fireteams, Alpha and Bravo. Each fireteam has a Team Leader equipped with an M4 carbine. The Team Leaders also carry a GPS receiver, which can be used to locate mission objectives and enemy locations, and a radio for communication with headquarters. The second team member is the Automatic Rifleman, equipped with an M249 Squad Automatic Weapon, used to lay suppressive fire on the enemy and assigned to take command if the team leader is shot. The third team member is the Grenadier, equipped with an M4 with an M203 grenade launcher attachment. The last team member is the Rifleman, equipped with a M4 carbine. If a member of the team is wounded, another member of the team will carry them. Lieutenant Phillips is the team commander and the player will usually find him with the CASEVACs, which are healing and ammunition points. Each fireteam has a limited amount of fragmentation and smoke grenades, in addition to the M203 grenades. Occasionally throughout the game, there will be a third asset designated as Charlie Team, ranging from anti-armor engineers to US Army Rangers.