Flare3D IDE with viewport (center), object properties (top right), and texture panel
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Developer(s) | Flare3D (Ariel Nehmad, Adrian Simonovich, Jose Luis Ressia) |
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Stable release |
2.7.1 / February 12, 2014
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Development status | Active |
Written in | ActionScript 3 |
Operating system | Web, Windows, iOS, Android, BlackBerry |
Type | Content creation system |
License | Proprietary |
Website | flare3d |
Flare3D is a framework for developing interactive three-dimensional (3D) graphics within Adobe Flash Player and Adobe AIR, written in ActionScript 3. Flare3D includes a 3D object editor (the Flare3D IDE) and a 3D graphics engine for rendering 3D graphics. Flare3D runs on currentweb browsers utilizing the Adobe Flash Player, and uses Stage3D for GPU-accelerated rendering. Flare3D has not been under active development since late 2014.
Flare3D has been used to develop popular browser-based video games such as FarmVille 2 and CityVille 2. Flare3D is one of the first frameworks to make GPU-accelerated 3D applications practical for web browsers, and is similar in purpose and design to Away3D.
The Flare3D platform consists of a 3D world editor, a runtime engine, and a collection of plug-ins for various applications.
The 3D editor may be used to lay out 3D objects, and to generate compressed Flare3D binary packages of 3D models. Such 3D models and animations may be imported from third-party programs such as Autodesk 3ds Max, or Autodesk Maya, or other mesh-based 3D modeller. The 3D runtime engine is typically supplied as a closed-source SWC package, although small portions are released on the GitHub open-source website.
The Flare3D engine uses Stage3D for GPU-accelerated rendering, and contains support for rigid body physics, skeletal animations, and a proprietary GPU-shader language known as FLSL (Flare3D Shader Language). The engine also integrates with FLARToolkit (for augmented reality), Away Physics (from Away3D) and Starling (an Adobe project).