Fire Emblem: Radiant Dawn | |
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Developer(s) |
Nintendo SPD Intelligent Systems |
Publisher(s) | Nintendo |
Director(s) | Taeko Kaneda |
Producer(s) | Toru Narihiro Hitoshi Yamagami |
Artist(s) | Senri Kita |
Writer(s) | Ken Yokoyama |
Composer(s) | Yoshito Hirano Chika Sekigawa Naoko Mitome |
Series | Fire Emblem |
Platform(s) | Wii |
Release date(s) | |
Genre(s) | Tactical role-playing game |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
Metacritic | 78/100 |
Review scores | |
Publication | Score |
Eurogamer | 7 of 10 |
GameSpot | 6 of 10 |
IGN | 8.0 of 10 |
ONM | 78% |
Fire Emblem: Radiant Dawn, known in Japan as Fire Emblem: Akatsuki no Megami, is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Wii home console. It is the tenth entry in the Fire Emblem series, and acts as a direct sequel to the 2005 GameCube title Fire Emblem: Path of Radiance. It released in 2007 in Japan and North America, and 2008 in Europe and Australia.
Radiant Dawn's plot begins in war-torn Daein with the main character Micaiah and her allies rebelling against the oppressive Begnion army. The story is divided into four parts, and changes perspective between different factions within the continent of Tellius. The gameplay is similar to Path of Radiance and previous Fire Emblem titles, with units moving across a grid-based map in turn-based battles, and characters unrelated to the core plot being subject to permanent death if defeated.
Radiant Dawn began development in 2005 for the Wii after the success of Path of Radiance. Continuing the trend of developing for home consoles after a period on portable devices, it was intended to release close to the Wii hardware's release so as to boost sales for both game and hardware. Radiant Dawn has been positively received by critics, many of whom criticised only the game's high difficulty.
Radiant Dawn retains the gameplay mechanics of Fire Emblem: Path of Radiance, with turn-based battles taking place on a square-based grid. Most of the Path of Radiance cast returns, including all of its playable characters (except Largo), as well as figures new to Tellius. Data from a completed Path of Radiance save file can be transferred to Radiant Dawn via a Nintendo GameCube memory card, which can lead to characters obtaining statistical gains. Support conversations from Path of Radiance can also be accessed and viewed using this method. In Radiant Dawn, the "support" system has been altered so that a unit can support any other unit, although units can only have one support relationship each. A secondary support known as a "bond" is also available, which is active by default or obtained when two units have attained an "A" support level in Path of Radiance.