Native name
|
任天堂 企画開発 |
---|---|
Romanized name
|
Nintendo Planning and Development |
Division | |
Industry | Video games |
Predecessor |
Nintendo R&D1 Nintendo R&D2 |
Successor | Nintendo EPD |
Founded | September 30, 2003 |
Defunct | September 16, 2015 |
Headquarters | Kyoto, Japan |
Key people
|
Shinya Takahashi (General Manager) Yoshio Sakamoto (Deputy Manager) Kensuke Tanabe (Executive Officer) |
Number of employees
|
~70 |
Parent | Nintendo |
Divisions |
Software Planning & Development Software Development & Design |
Website | www |
The Nintendo Software Planning & Development Division (Japanese: 任天堂 企画開発本部 Hepburn: Nintendō Kikaku Kaihatsu Honbu?, lit. Nintendo Planning and Development Division) (commonly abbreviated to Nintendo SPD) was a research, planning and development division housed inside the Nintendo Development Center in Kyoto, Japan. The division had two departments: Software Planning & Development Department, which primarily co-produced games with external developers; and Software Development & Design Department, which primarily developed experimental and system software. The division was created during a corporate restructuring on September 30, 2003, with the abolition of the Nintendo R&D1 and Nintendo R&D2 departments.
The group had the task of independently developing innovative games, assisting other development teams on projects, and managing overseas production of first-party franchises. Both SPD and SDD departments were divided into four separate groups, which worked concurrently on different projects.
Nintendo SPD merged with Nintendo Entertainment Analysis & Development in September 2015, becoming Nintendo Entertainment Planning & Development.
The General Manager of the Nintendo Software Planning & Development Division was Shinya Takahashi, assisted by both Keizo Kato, the Assistant Manager and Kensuke Tanabe, the Executive Officer. The division was split into two different departments: the Software Planning & Development Department, which was split into four separate groups, which was supervised by Deputy Manager Yoshio Sakamoto; and the Software Development & Design Department which was split into three separate groups, supervised by Deputy Manager Masaru Nishita. All of the groups worked concurrently on different projects.