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Nintendo SPD

Nintendo
Software Planning & Development
Native name
任天堂 企画開発
Romanized name
Nintendo Planning and Development
Division
Industry Video games
Predecessor Nintendo R&D1
Nintendo R&D2
Successor Nintendo EPD
Founded September 30, 2003; 13 years ago (2003-09-30)
Defunct September 16, 2015 (2015-09-16)
Headquarters Kyoto, Japan
Key people
Shinya Takahashi
(General Manager)
Yoshio Sakamoto
(Deputy Manager)
Kensuke Tanabe
(Executive Officer)
Number of employees
~70
Parent Nintendo
Divisions Software Planning & Development
Software Development & Design
Website www.nintendo.co.jp

The Nintendo Software Planning & Development Division (Japanese: 任天堂 企画開発本部 Hepburn: Nintendō Kikaku Kaihatsu Honbu?, lit. Nintendo Planning and Development Division) (commonly abbreviated to Nintendo SPD) was a research, planning and development division housed inside the Nintendo Development Center in Kyoto, Japan. The division had two departments: Software Planning & Development Department, which primarily co-produced games with external developers; and Software Development & Design Department, which primarily developed experimental and system software. The division was created during a corporate restructuring on September 30, 2003, with the abolition of the Nintendo R&D1 and Nintendo R&D2 departments.

The group had the task of independently developing innovative games, assisting other development teams on projects, and managing overseas production of first-party franchises. Both SPD and SDD departments were divided into four separate groups, which worked concurrently on different projects.

Nintendo SPD merged with Nintendo Entertainment Analysis & Development in September 2015, becoming Nintendo Entertainment Planning & Development.

The General Manager of the Nintendo Software Planning & Development Division was Shinya Takahashi, assisted by both Keizo Kato, the Assistant Manager and Kensuke Tanabe, the Executive Officer. The division was split into two different departments: the Software Planning & Development Department, which was split into four separate groups, which was supervised by Deputy Manager Yoshio Sakamoto; and the Software Development & Design Department which was split into three separate groups, supervised by Deputy Manager Masaru Nishita. All of the groups worked concurrently on different projects.


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