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Final Fantasy IV (Nintendo DS)

Final Fantasy IV
FF4DS NTSC front.jpg
North American box art for Nintendo DS release
Developer(s) Matrix Software
Square Enix
Publisher(s) Square Enix
Director(s) Takashi Tokita
Producer(s) Tomoya Asano
Designer(s) Takashi Tokita
Hiroyuki Ito
Artist(s) Akira Oguro
Composer(s) Nobuo Uematsu
Series Final Fantasy
Platform(s) Nintendo DS, iOS, Android, Microsoft Windows
Release date(s) DS
  • JP: December 20, 2007
  • NA: July 22, 2008
  • AU: September 4, 2008
  • EU: September 5, 2008
iOS
  • WW: December 20, 2012
Android
  • WW: June 4, 2013
Windows
  • WW: September 17, 2014
Genre(s) Role-playing game
Mode(s) Single-player, multiplayer
Review scores
Publication Score
Famitsu 35 / 40
GamePro 5/5 stars
GameSpot 9 /10
GameSpy 4.5/5 stars
GameTrailers 9.2 / 10
GameZone 9 / 10
IGN 8.7 / 10
Nintendo World Report 9.5 / 10

Final Fantasy IV (ファイナルファンタジーIV Fainaru Fantajī Fō?) is a Nintendo DS role-playing video game and an enhanced remake of the 1991 SNES game, Final Fantasy IV. It was released as part of the Final Fantasy series 20th anniversary celebrations on December 20, 2007 in Japan, on July 22, 2008 in North America, and on September 5, 2008 in Europe.

The game was developed by Matrix Software, the same team responsible for the 3D Final Fantasy III remake, and was supervised by members of the original development team: Takashi Tokita served as executive producer and director, Tomoya Asano as producer, and Hiroyuki Ito as battle designer. Animator Yoshinori Kanada wrote the new cutscenes.

The game was well received by critics and fans alike; it was praised for being sufficiently faithful to the original while expanding on many gameplay and story elements.

In 2012, the game was released for iOS on the App Store, for Android in 2013 and for Microsoft Windows in 2014.

Final Fantasy IV retains the original Active Time Battle System from the initial Super Nintendo release. Similar to the previous remake of Final Fantasy III on the Nintendo DS, the control of stylus is limited and optional in order to retain the same control input while allowing other players to use the Nintendo DS's unique touch control scheme. However, the remake features a new ability system known as the "Augment System", or the "Decant Ability System" (デカントアビリティシステム Dekanto Abiriti Shisutemu?) in the Japanese version. The system allows for certain character-only abilities to be transferred to other characters who did not have them in the original and previous re-releases of Final Fantasy IV. Up to three abilities can be transferred to temporary party members. When leaving the party, temporary characters will yield abilities of their own, the number of which is dependent on how many abilities they were given. There are also other abilities; some scattered around the world, and some that become available after certain story events. This new system entails another new feature: command menu customization. All commands in a character's battle menu, except the "Items" command, can be replaced with augments. This includes individual abilities that are ordinarily contained in a group (e.g. "Curaga" can be added directly to Rosa's command list, rather than only being accessible through the White Magic sub-list). The Augment System was devised to replace the system in Final Fantasy IV Advance where the characters that were temporary in the original version became playable again at a certain point, as the developers felt that this system changed the game too much.


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