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Final Fantasy Crystal Chronicles: My Life as a King

Final Fantasy Crystal Chronicles:
My Life as a King
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Developer(s) Square Enix
Publisher(s) Square Enix
Director(s) Kenichiro Yuji
Producer(s) Toshiro Tsuchida
Designer(s) Kenichiro Yuji
Artist(s) Yasuhisa Izumisawa
Writer(s) Motomu Toriyama
Nanako Saitoh
Composer(s) Kumi Tanioka
Series Final Fantasy
Platform(s) WiiWare
Release
  • JP: March 25, 2008
  • NA: May 12, 2008
  • PAL: May 20, 2008
Genre(s) City-building
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 79.89%
Metacritic 80/100
Review scores
Publication Score
1UP.com B+
Edge 7 out of 10
GamePro 4.5 of 5
GameSpot 5.0 of 10
IGN 7.5 of 10
ONM 88%
RPGFan 84 of 100
N-Europe 8 of 10
WiiWare-World 9 of 10

Final Fantasy Crystal Chronicles: My Life as a King, released in Japan as Chiisana Ōsama to Yakusoku no Kuni: Fainaru Fantajī Kurisutaru Kuronikuru (小さな王様と約束の国 ファイナルファンタジー・クリスタルクロニクル?, lit. "The Little King and the Promised Kingdom: Final Fantasy Crystal Chronicles"), is a video game developed for the WiiWare service of the Wii console by Square Enix. Square Enix decided to make a game for the WiiWare service that would be high profile, and it was decided that the game would be a simulation game and, later in development, a Final Fantasy title.

The game is a city-building game set in the world of the action RPG Final Fantasy Crystal Chronicles and is the third title in the Final Fantasy Crystal Chronicles series. Following the events of the first Crystal Chronicles game, the son of a king who lost his kingdom during that game establishes a new one and sets about creating a peaceful and prosperous land.

A WiiWare launch title in all regions, it was released on March 25, 2008 in Japan, May 12, 2008 in North America, and May 20, 2008 in Europe. The game costs 1500 Wii Points. Reviews of the game were generally favorable, and it has been seen as one of the most innovative games released on the WiiWare service. A followup, Final Fantasy Crystal Chronicles: My Life as a Darklord, was announced at a Nintendo keynote speech at the Game Developers Conference 2009, and was a tower defense game that was also met with positive reviews.


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