Final Fantasy Crystal Chronicles: My Life as a King |
|
---|---|
Developer(s) | Square Enix |
Publisher(s) | Square Enix |
Director(s) | Kenichiro Yuji |
Producer(s) | Toshiro Tsuchida |
Designer(s) | Kenichiro Yuji |
Artist(s) | Yasuhisa Izumisawa |
Writer(s) |
Motomu Toriyama Nanako Saitoh |
Composer(s) | Kumi Tanioka |
Series | Final Fantasy |
Platform(s) | WiiWare |
Release | |
Genre(s) | City-building |
Mode(s) | Single-player |
Aggregate scores | |
---|---|
Aggregator | Score |
GameRankings | 79.89% |
Metacritic | 80/100 |
Review scores | |
Publication | Score |
1UP.com | B+ |
Edge | 7 out of 10 |
GamePro | 4.5 of 5 |
GameSpot | 5.0 of 10 |
IGN | 7.5 of 10 |
ONM | 88% |
RPGFan | 84 of 100 |
N-Europe | 8 of 10 |
WiiWare-World | 9 of 10 |
Final Fantasy Crystal Chronicles: My Life as a King, released in Japan as Chiisana Ōsama to Yakusoku no Kuni: Fainaru Fantajī Kurisutaru Kuronikuru (小さな王様と約束の国 ファイナルファンタジー・クリスタルクロニクル?, lit. "The Little King and the Promised Kingdom: Final Fantasy Crystal Chronicles"), is a video game developed for the WiiWare service of the Wii console by Square Enix. Square Enix decided to make a game for the WiiWare service that would be high profile, and it was decided that the game would be a simulation game and, later in development, a Final Fantasy title.
The game is a city-building game set in the world of the action RPG Final Fantasy Crystal Chronicles and is the third title in the Final Fantasy Crystal Chronicles series. Following the events of the first Crystal Chronicles game, the son of a king who lost his kingdom during that game establishes a new one and sets about creating a peaceful and prosperous land.
A WiiWare launch title in all regions, it was released on March 25, 2008 in Japan, May 12, 2008 in North America, and May 20, 2008 in Europe. The game costs 1500 Wii Points. Reviews of the game were generally favorable, and it has been seen as one of the most innovative games released on the WiiWare service. A followup, Final Fantasy Crystal Chronicles: My Life as a Darklord, was announced at a Nintendo keynote speech at the Game Developers Conference 2009, and was a tower defense game that was also met with positive reviews.