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Final Fantasy Crystal Chronicles: My Life as a Darklord

Final Fantasy Crystal Chronicles:
My Life as a Darklord
Final Fantasy Crystal Chronicles Darklord cover.jpg
Developer(s) Square Enix
Publisher(s) Square Enix
Director(s) Hiroyuki Kaneko
Producer(s) Takamasa Shiba
Hiroaki Iwano
Designer(s) Hiroyuki Kaneko
Artist(s) Yasuhisa Izumisawa
Writer(s) Motomu Toriyama
Sachie Hirano
Composer(s) Kumi Tanioka
Series Final Fantasy
Platform(s) WiiWare
Release
  • JP: June 30, 2009
  • PAL: July 17, 2009
  • NA: July 20, 2009
Genre(s) Tower defense
Mode(s) Single-player

Final Fantasy Crystal Chronicles: My Life as a Darklord, released in Japan as Hikari to Yami no Himegimi to Sekaiseifuku no Tō: Fainaru Fantajī Kurisutaru Kuronikuru (光と闇の姫君と世界征服の塔 ファイナルファンタジー・クリスタルクロニクル?, lit. "The Princess of Light and Darkness and the Tower of World Conquest: Final Fantasy Crystal Chronicles"), is a tower defense video game developed and published by Square Enix for the Wii and distributed through the WiiWare download service. The game is part of the Final Fantasy Crystal Chronicles series.

The game follows the Darklord as she defends her mobile tower from waves of attacks as it travels across the kingdom. Unlike most tower defense games the game is played from a side view of the tower, as the player places units and traps to attempt to prevent enemies from reaching the top of the tower and the Dark Crystal kept there. The game received generally positive reviews, with critics generally praising the game's gameplay and presentation while critiquing a perceived lack of depth to the game.

In My Life as a Darklord, the player is tasked with defending their tower from waves of attacking enemies. Each level takes place in a different part of the kingdom, as the tower is mobile, and consists of multiple waves of attacks. Unlike most tower defense games, the gameplay takes place in a side-viewed tower with enemies marching through each of the tower's floors linearly, rather than through a top-down perspective of a circuitous route. The player places traps and combatants in the floors of the tower, which then cannot be removed. The level ends when the attackers have reached the Dark Crystal at the top of the tower, or when they have all been defeated.

Defeating enemies gives the player Negative Power, which can be spent in the level to place more obstacles, upgrade existing obstacles to more powerful ones, or build more floors onto the tower. Karma is earned for finishing levels, and can be spent between levels to increase the maximum size of the tower or the starting power of the units. The floors come in different varieties, and provide offensive, defensive, and supportive powers to the obstacles placed on them or the enemies walking on them. Each floor has an artifact, which if reached by the enemy is destroyed, in turn destroying all units and traps placed on that floor, removing any status effects the floor provided, and allowing the attackers to move onto the next layer. Traps and units are divided into melee, ranged, and magic categories, with the three types dealing extra damage to each other in a rock-paper-scissors manner.


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