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Fight Night Champion

Fight Night Champion
Fight Night Champion.jpg
Developer(s) EA Canada
Publisher(s) Electronic Arts
HB Studios (iOS version)
Platform(s) PlayStation 3
Xbox 360
iOS
Release date(s)
  • NA: March 1, 2011
  • EU: March 4, 2011
Genre(s) Sports, Fighting
Mode(s) Single player, Multiplayer (offline, online)
Aggregate scores
Aggregator Score
GameRankings 86.50% (X360)
83.57% (PS3)
Metacritic 85/100 (X360)
85/100 (PS3)
Review scores
Publication Score
1UP.com B+
CVG 8.5/10
Eurogamer 8/10
Game Informer 9/10
GamePro 4.5/5 stars
GamesRadar 8 out of 10
GameTrailers 9.3/10
IGN 8.0/10
X-Play 5/5
GameSense 7.4/10

Fight Night Champion is a boxing video game developed by EA Canada and published by Electronic Arts. It is the fifth entry in the Fight Night series and was released on March 1, 2011 for the PlayStation 3 and Xbox 360. The game takes a drastic turn from its predecessors, depicting a "grittier", "darker" setting with animations and player damage that "truly conveys the brutality of the sport of boxing." The violence and strong language in the game's story mode earned it a Mature rating from the Entertainment Software Rating Board, the first and so far the only EA Sports title to do so.

The game was officially revealed on 7 July 2010 at an EA Sports studio showcase. The game is the first EA Sports game to feature a full Hollywood-inspired story mode, called Champion Mode. The story follows the career of Andre Bishop, a talented boxer, who is forced to overcome great setbacks including a prison sentence and a corrupt fight promoter. Champion Mode is intended to further convey the brutality and hardship of the sport of boxing.

An iOS version of the game, developed by HB Studios, was released alongside the console versions.

The new direction of the gameplay was highly praised by critics, with the game being released to positive reviews.

Fight Night Champion is a third-person fighter that introduces an all-new control scheme to the series: "Full-Spectrum Punch Control". This method allows players to throw onscreen punches by merely flicking their game controller's right control stick (in addition to the previous default option of 'punching' by pressing a button on the controller). This extra option is intended to eliminate the more complicated controller manipulations that were necessary in the "Total Punch Control" system of previous editions of the Fight Night series.

Along with Full-Spectrum Punch Control, several modifications have been made to the secondary controller buttons that are used for uncommon and power punches. The "Haymaker modifier" of past editions has been replaced with a "power modifier". This modifier allows power punches to be thrown by holding a specific button while punching. The blocking and leaning system has also been modified; there are now single buttons dedicated to both blocking and leaning.


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