Fatal Frame III: The Tormented | |
---|---|
North American box art featuring protagonist Rei Kurosawa
|
|
Developer(s) | Tecmo |
Publisher(s) |
|
Director(s) | Makoto Shibata |
Producer(s) | Hideyuki Saito Keisuke Kikuchi |
Programmer(s) | Kenishi Asami Katsuyuki Okura Jin Serizawa Makoto Ishizuka Yuichiro Watanabe |
Artist(s) | Kiyotaka Sugiyama |
Writer(s) | Makoto Shibata Tsuyoshi Luchi |
Composer(s) | Ayako Toyoda Maki Saito |
Series | Fatal Frame |
Platform(s) | PlayStation 2, PlayStation Network |
Release |
PlayStation 2 PlayStation Network
|
Genre(s) | Survival horror |
Mode(s) | Single-player |
Aggregate scores | |
---|---|
Aggregator | Score |
GameRankings | 79.31% |
Metacritic | 78/100 |
Review scores | |
Publication | Score |
1UP.com | B |
AllGame | |
Game Revolution | B- |
GameSpot | 7.6 |
GameSpy | |
GamesRadar | |
IGN | 7.8 |
Fatal Frame III: The Tormented, known in Japan as Zero: Shisei no Koe (零〜刺青ノ聲〜 lit. "Zero: Voice of the Tattoo"?) and in Europe as Project Zero 3: The Tormented, is the third installment in the Fatal Frame video game series. The PlayStation 2 game takes place two years after Fatal Frame and about two months after Fatal Frame II: Crimson Butterfly, introducing old and new characters, as well as a new haunted location.
In Fatal Frame III, the player uses the vintage "Camera Obscura" to photograph and dispel ghosts. The player explores in third-person in either the Manor of Sleep or the real world. On the main screen is a "Ghost Filament", which indicates a ghost's presence; red signals a hostile ghost, while blue indicates a neutral ghost. At any point in the game, the player can enter first-person mode via the viewfinder, used for photographing ghosts. The Camera Obscura has a limited amount of film for ammunition, and the player must search areas thoroughly to obtain more. The player gains points through defeating ghosts or by taking pictures of neutral ghosts or seals. These points can be used to upgrade different aspects of the camera, such as range and sensitivity.
Fatal Frame III's story is split into chapters called "Hours", which are further split into "day-and-night" sequences. While awake, Rei moves about her home, interacting with other characters and developing photographs taken from the Manor of Sleep. While sleeping, Rei enters the Manor of Sleep in her dreams. In certain Hours, the player controls either Miku or Kei, and their dreams include sections from previous games (e.g. the Himuro Mansion). Each character has different special abilities, making each of their playing styles unique. Rei can use the camera's flash to scare off some spirits, but can only use it a limited number of times. Miku has a special "Sacred Stone" charm that decreases the speed of spirits when used, and a "Double" ability that allows her to charge the camera up twice. Kei, with his greater physical strength, can move bookshelves or jump from one roof of the Manor to another. However, since Kei's camera ability is much weaker than that of either Rei or Miku, the player must use his "Hide" ability to avoid spirits' detection.