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Fatal Frame (video game)

Fatal Frame
Fatal Frame Coverart.png
North American PlayStation 2 cover art
Developer(s) Tecmo
Publisher(s)
Director(s) Makoto Shibata
Producer(s) Keisuke Kikuchi
Designer(s) Yoshikatsu Yoshizawa
Katsumasa Shimizu
Programmer(s) Toshiyuki Takasaki
Composer(s) Shigekiyo Okuda
Series Fatal Frame
Platform(s) PlayStation 2, Xbox
Release PlayStation 2
  • JP: December 13, 2001
  • NA: March 4, 2002
  • EU: August 30, 2002
Xbox
  • NA: November 22, 2002
  • JP: February 6, 2003
  • EU: May 2, 2003
Genre(s) Survival horror
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 81% (PS2)
79% (Xbox)
Metacritic 74/100 (PS2)
77/100 (Xbox)
Review scores
Publication Score
1UP.com B+ (PS2)
AllGame 3/5 stars (PS2)
Eurogamer 9/10 (PS2)
8/10 (Xbox)
Famitsu 32/40 (PS2)
GamePro 3.5/5 (PS2)
3/5 (Xbox)
Game Revolution B+ (PS2/Xbox)
GameSpot 7.1/10 (PS2)
7.7/10 (Xbox)
GameSpy 4.5/5 stars (Xbox)
IGN 7.9/10 (PS2)
7.7/10 (Xbox)

Fatal Frame, titled Zero in Japan and Project Zero in Europe, is a survival horror video game developed by Tecmo for the PlayStation 2. The first installment in the Fatal Frame series, it released in 2001 in Japan and 2002 in North America and Europe. An enhanced port for the Xbox was released in 2002 in North America and 2003 in Japan and Europe. The game was published for both systems by Tecmo in Japan and North America. In Europe, the PlayStation 2 version was published by Wanadoo, and the Xbox version by Microsoft. It was re-released in North America on the PlayStation Network in 2013.

Set in the year 1986, the story follows siblings Miku and Mafuyu Hinasaki. When Mafuyu disappears while searching for a famous novellist in the haunted Himuro Mansion, his sister Miku goes to find him. During her exploration of the mansion, she discovers clues as to the fate of those who entered, must fight hostile ghosts, and discover the truth behind a dark ritual that took place there. The gameplay focuses on the siblings exploring the mansion, and fighting off hostile ghosts using a special camera.

Development began after the PlayStation 2 hardware was introduced to Tecmo, using the codename "Project Zero". The concept was created by Makoto Shibata based on his own spiritual experiences. Together with producer Keisuke Kikuchi, Shibata worked on creating the scariest gaming experience possible. Multiple aspects of its style and production were influenced by this development wish. First announced in 2001 under its working title, it was eventually announced for release in Western territories a month after its Japanese release, where it was marketed as being based in a true story. The game received generally positive reviews, while the port drew praise for its improved visuals. As of 2015, four more games in the Fatal Frame series have been released.

Fatal Frame / Project Zero is a survival horror video game set within an abandoned Japanese mansion, divided into four chapters and a prologue which act as levels and tutorial respectively. The player controls Miku Hinasaki for the majority of the game, with its opening featuring Miku's brother Mafuyu as the player character. Each part of the mansion includes a map of its layout, and each level is rendered in real-time instead of using pre-rendered backgrounds. During navigation, players guide the characters through multiple rooms, each with a semi-fixed camera perspective that changes depending on a character's position. Environments are invariably dark, with exploration being possible through the use of a flashlight. During exploration, various items can be found scattered through environments: these include documents and cassette recordings expanding on elements of the story, health items, and other objects. In some areas, the main character must also solve puzzles to progress. Progress is saved at savepoints through the mansion, and at the end of each chapter.


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