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Fantavision

FantaVision
Fantavisionbox.jpg
North American cover art
Developer(s) Sony Computer Entertainment Japan
Publisher(s) Sony Computer Entertainment
Producer(s) Katsuyuki Kanetaka
Designer(s) Katsuyuki Kanetaka
Programmer(s)
  • Toshio Fukui
  • Akihiro Taguchi
  • Toshitake Tsuchikura
  • Nobukazu Ohta
Composer(s)
Platform(s) PlayStation 2, PlayStation 4
Release date(s) PlayStation 2
  • JP: March 9, 2000
  • NA: October 25, 2000
  • EU: November 24, 2000
PlayStation 4
  • WW: December 22, 2015
Genre(s) Puzzle
Mode(s) Single-player, multiplayer
Aggregate score
Aggregator Score
Metacritic 72/100
Review scores
Publication Score
AllGame 3/5 stars
Edge 8/10
EGM 5/10
Famitsu 31/40
(FnF) 30/40
GameFan 74%
Game Informer 6.75/10
GamePro 4/5 stars
Game Revolution C+
GameSpot 6.6/10
IGN 6.5/10
OPM (US) 4/5 stars

FantaVision (Japanese: ファンタビジョン Hepburn: Fantabijon?) is a PlayStation 2 launch title developed by Sony Computer Entertainment Japan, released March 9, 2000, in Japan; October 25, 2000, in North America; and November 24, 2000, in Europe. It is a real-time puzzle video game involving fireworks. It relies on quick color matching and symbol recognition skills.

Fantavision was at first a tech demo for the PlayStation 2, but it surprised many as something that actually could be a game, resulting in its release. Initially, the game was released in Japan, only featuring single-player mode. The American and European releases of the game, which were launch titles, were released with two-player mode support.

On December 4, 2015, during PlayStation Experience, Sony Computer Entertainment announced its plan to port PlayStation 2 games to the PlayStation 4, FantaVision being one of the first planned titles for the service, alongside other games published by Sony during the PlayStation 2 era.

Fireworks or flares are launched onto the screen, where they hover for a period of time before disappearing. The player controls the direction of a "guideline" ray extending from the circular cursor which allows a flare along the ray to be "captured". The goal is to string together three or more flares of the same color, and then detonate the flares. More points can be scored by creating a chain reaction, by causing new flares to touch the sparks of detonated flares of the same color, and by creating a daisy chain, which allows flares of multiple colors to be detonated at the same time. Flares not detonated within a certain period of time are considered missed flares, and cause a Play Meter on screen to decrease; the game ends when the Play Meter is empty.


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Wikipedia

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