Fantasia: Music Evolved | |
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Developer(s) | Harmonix |
Publisher(s) | Disney Interactive |
Director(s) | Daniel Sussman |
Composer(s) | Inon Zur |
Platform(s) | Xbox 360 Xbox One |
Release date(s) | |
Genre(s) | Music, rhythm |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 78.99% |
Metacritic | 77/100 |
Review scores | |
Publication | Score |
Destructoid | 8/10 |
Game Informer | 8.25/10 |
Game Revolution | |
GameSpot | 8/10 |
GamesRadar | |
IGN | 8.6/10 |
Joystiq | |
Polygon | 7/10 |
Hardcore Gamer | 4/5 |
Fantasia: Music Evolved is a 2014 motion-controlled music rhythm game developed by Harmonix for the Xbox 360 and Xbox One with Kinect. It is the interactive successor to Walt Disney's 1940 animated film Fantasia and its 1999 sequel Fantasia 2000, both of which it is based upon.
The narration directly references the "Sorcerer's Apprentice" segment from Walt Disney's 1940 animated film Fantasia. The sorcerer Yen Sid tasks his new apprentice, the player, with animating the worlds he has created. Players generate life in initially desolate levels by moving in rhythm with licensed popular and classical music, which unlocks gestures that change elements of the musical composition. In an example, a player traced arrows with her body in time with a song, and was rewarded with a selection of rock, orchestral, and brass music overlays that fit over the song. The Kinect's camera shows the player as an on-screen silhouette, which transforms other objects when the two touch. The game is able to read nuance in the player's body movements and change the visual animations accordingly.
Fantasia: Music Evolved is designed to emphasize creative control, although with that in mind, players are able to score points based on how accurate they are in time with the music, and also build up a streak and a multiplier by switching tracks, and opening up composition spells for even more points. The player is unable to fail or lose the game, although they are able to complete goals. After completing a level, some musical elements are exported to the overworld. Players collect magical energy while playing, which is used to unlock items that can be brought into the levels, and can also unlock additional mixes mid-song by completing certain goals.