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Fallout (Game)

Fallout
Fallout.jpg
Developer(s) Interplay Productions
Publisher(s) Interplay Productions
Director(s) Feargus Urquhart
Tim Cain
Producer(s) Brian Fargo
Tim Cain
Designer(s) Christopher Taylor
David Hendee
Scott Everts
Programmer(s) Tim Cain
Chris Jones
Jason Taylor
Artist(s) Leonard Boyarsky
Jason D. Anderson
Gary Platner
Writer(s) Scott Campbell
Brian Freyermuth
Mark O'Green
Composer(s) Mark Morgan
Series Fallout
Platform(s) MS-DOS, Microsoft Windows, Mac OS, OS X
Release MS-DOS
  • NA: September 30, 1997
  • EU: 1997
Microsoft Windows
  • NA: September 30, 1997
  • EU: 1997
Mac OS
  • NA: 1997
Mac OS X
  • NA: 2002
Genre(s) Role-playing
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic 89/100
Review scores
Publication Score
AllGame 4.5/5 stars
CGW 4.5/5 stars
GamePro 4.5/5 stars
Game Revolution A- (Mac)
GameSpot 8.7/10
PC Gamer (US) 90/100
PC Zone 91/100
Strategy Plus 4.75 stars on a 5 point scale
Awards
Publication Award
GameSpot RPG of the Year (1997)
Computer Gaming World Role-Playing Game of the Year (1998)
Computer Games Strategy Plus Role-Playing Game of the Year

Fallout: A Post Nuclear Role Playing Game is an open world role-playing video game developed and published by Interplay Productions in 1997. The game has a post-apocalyptic and retro-futuristic setting, in the aftermath of a global nuclear war in an alternate history timeline mid-22nd century. The protagonist of Fallout is an inhabitant of a Vault, long-term shelters, who is tasked to find the Water Chip to save other dwellers from water shortage.

Fallout is considered to be the spiritual successor to the 1988 role-playing video game Wasteland. It was initially intended to use Steve Jackson Games' system GURPS, but Interplay eventually used an internally developed system SPECIAL. The game was critically acclaimed and a financial success. It was followed by a number of sequels and spin-off games, the Fallout series.

Gameplay in Fallout centers around the game world, visiting locations and interacting with the local inhabitants. Occasionally, inhabitants will be immersed in dilemmas which the player may choose to solve in order to acquire karma and experience points. Fallout deviates from most role-playing video games in that it often allows for the player to complete tasks in multiple ways, allowing for solutions that are unconventional or contrary to the original task, in which case the player may still be rewarded. The player's actions may ultimately dictate the ending of the game, or what future story or gameplay opportunities are available. Players will encounter hostile opponents (if such encounters are not avoided using stealth or diplomacy), in which case they and the player will engage in combat. Non-combat portions of the game are typically played in real-time.


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