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Fallout: Brotherhood of Steel

Fallout: Brotherhood of Steel
North American Xbox cover
Developer(s) Interplay
Publisher(s) Interplay
Composer(s) Craig Stuart Garfinkle
Devin Townsend
Matt Gruber
Series Fallout
Engine Dark Alliance Engine
Platform(s) PlayStation 2, Xbox
Release date(s)
  • NA: January 14, 2004
  • EU: April 2, 2004
  • JP: April 28, 2005
Genre(s) Action role-playing game
Mode(s) Single-player, multiplayer
Aggregate score
Aggregator Score
Metacritic PS2: 64/100
XBOX: 66/100
Review scores
Publication Score
Eurogamer 3/10
GameSpot 7.3/10
IGN 7.5/10

Fallout: Brotherhood of Steel is an action role-playing game developed and produced by Interplay for the Xbox and PlayStation 2. Released on January 14, 2004, Fallout: Brotherhood of Steel was the fourth video game to be set in the Fallout universe and the first to be made for consoles. The game chronicles the adventures of an initiate in the fictional Brotherhood of Steel, a militant religious organization that has come to power in a post-apocalyptic world.

As a spinoff, Brotherhood of Steel's gameplay greatly differs from that of other Fallout games. The gameplay is linear, not open-world. Instead of being able to travel freely across a broad world full of places and events as in other Fallout games, the player is confined to one location at a time. Previously visited locations cannot be visited again, and new locations can only be discovered by advancing the story. There are 50 distinct zones of varying size in Brotherhood of Steel.

Brotherhood of Steel uses many of the same mechanics as other entries in the Fallout series, including the SPECIAL (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck) attribute assignment system. These seven attributes are assigned numeric values and govern most interactions in the game. Unlike other Fallout games, however, the values are constant for each character rather than customizable.

Skills exist in this game, but they do not behave like skills in other Fallout games. Rather, they are analogous to perks. When the player levels up, they receive "skill points" to increase the power of skills. Some skills also have level restrictions.

The player chooses one of up to six playable characters to control as the PC. There are no party members, but a co-op mode is available. The last three characters on the list are unlockable. The player meets them within the story, and they only become available to control after completing specific chapters in the game.


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