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Etrian Odyssey

Etrian Odyssey
Etrian Odyssey.PNG
North American cover art
Developer(s)
Publisher(s) Atlus
Designer(s) Kazuya Niinou
Artist(s) Yuji Himukai
Composer(s) Yuzo Koshiro
Series Etrian Odyssey
Platform(s) Nintendo DS
Release
  • JP: January 18, 2007
  • NA: May 15, 2007
  • EU: June 6, 2008
  • AU: August 14, 2008
Genre(s) Role-playing, dungeon crawler
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic 75/100
Review scores
Publication Score
1UP.com B+
EGM 6/10
Eurogamer 7/10
Famitsu 32/40
Game Informer 6/10
GamePro 3/5 stars
GameSpot 7.8/10
GameZone 7.1/10
IGN 7.4/10
Nintendo Power 7/10

Etrian Odyssey, released in Japan as Sekaiju no Meikyuu (世界樹の迷宮 Sekaiju no Meikyū?, literally "Labyrinth of the World Tree"), is a 3D dungeon crawler role-playing video game by Atlus for the Nintendo DS.

Drawing comparisons to titles such as Wizardry and The Bard's Tale,Etrian Odyssey challenges players with exploring and mapping a vast dungeon. Players navigate through the dungeon in fixed increments. Time passes only when an action is taken, causing movement, random encounters, and combat to all be entirely turn-based. The game uses a first-person view to present the dungeon using a combination of relatively simple 3D computer graphics for environments and single-frame 2D sprites for enemies.

Etrian Odyssey requires that players maintain their own map by annotating (with the stylus) a small map displayed on the DS's touchscreen. The player is free to map accurately or haphazardly. However, the player cannot draw their own symbols, and must instead use the game's limited set of pre-designed symbols. The game also limits the number of symbols that can be used for each level map.

In addition to normal random encounters, the player must overcome "FOEs" (Field On Enemies), which are exceptionally powerful monsters which wander around the dungeon in much the same way as the player's party, advancing whenever the player does. The AI of FOEs varies, but most will wander the dungeon in a set circular path until they sense the player's party, after which they will move directly towards the party. If the player encounters an FOE in an area with multiple FOEs, it is possible for a second or even third FOE to join the battle if it reaches the party before they defeat the first one.


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